Characters
by PuG · in Artist Corner · 09/06/2007 (1:52 am) · 2 replies
Hi, quick question in regards to characters and Torque - we where just doing a test export with a few simple animations, though ingame characters appear halfway through the terrian - do the characters feet have to line up with the Layout grid on the Y axis? as these have been done with with the grid around the main pivot mid way.
I assumed it could then be offset in script?
Regards,
I assumed it could then be offset in script?
Regards,
#2
Another quick question, when I apply a simple ground transform on a DSQ to walk cycle it will export fine, but ingame the loading time takes minutes and the walk animation simply doesn;t play. Any suggestions?
Regards!
09/20/2007 (3:18 am)
Thanks for the reply, will parent to null and drag around :)Another quick question, when I apply a simple ground transform on a DSQ to walk cycle it will export fine, but ingame the loading time takes minutes and the walk animation simply doesn;t play. Any suggestions?
Regards!
Torque Owner Proto
If you've already animated with the character in the wrong position you can still save the animations. Just parent the character model to a null at frame zero (make sure "Parent In Place" is switch on), then move the null around. All meshes, bones and keyframes can then be offset without losing anything important.
I would suggest that getting the coords right in your models would be preferable to fixing with a script, as there may be many situations where you'll want to line up models with a common zero point.