Real Waves Code ?
by Michael Hense · in Torque Game Engine Advanced · 09/05/2007 (2:40 am) · 3 replies
I read a while back, that real animated wave action (as in TGE) was once part of the TGEA codebase...
is it still there, and can someone point me to it...
the flat water just doesn't cut it for a naval game/sim... no matter how good the shader makes it look...
thx
--Mike
is it still there, and can someone point me to it...
the flat water just doesn't cut it for a naval game/sim... no matter how good the shader makes it look...
thx
--Mike
#2
Another potential water solution is coming in the future with geometry shaders. But that's more for foam and falling particles etc.
09/05/2007 (5:09 pm)
Vertex Texture Fetch. ATI left the hardware off there 3.0 GPU's but I think.. have not confirmed. But I assume they put it on with the new 4.0 heaters (lol heaters).Another potential water solution is coming in the future with geometry shaders. But that's more for foam and falling particles etc.
#3
09/05/2007 (11:35 pm)
Aquatica is a kind of cool water SDK with an affordable license (it's been a while but I thnk it was like $30 or something). I never tried integrating it into TGE or TGEA but it might be something worth looking into if your building a naval game.
Torque Owner Bobby Leighton
Imagn' Games