Game Development Community

Real Waves Code ?

by Michael Hense · in Torque Game Engine Advanced · 09/05/2007 (2:40 am) · 3 replies

I read a while back, that real animated wave action (as in TGE) was once part of the TGEA codebase...
is it still there, and can someone point me to it...

the flat water just doesn't cut it for a naval game/sim... no matter how good the shader makes it look...

thx

--Mike

#1
09/05/2007 (10:06 am)
I haven't taking a look at the water in a long time, but I have heard others ask similar questions about actual surging waves, and It seemed to me that no one really got anywhere. But if you are a brave individual that had any HLSL programming experience then i suggest you look at Render-Monkey as there is a sample of nice ocean water from back in late directx 8 to early D9 days not sure which but Its nice looking and exactly what you will want Im sure. Its at Ati.com...good luck and let me know how it turns out.
#2
09/05/2007 (5:09 pm)
Vertex Texture Fetch. ATI left the hardware off there 3.0 GPU's but I think.. have not confirmed. But I assume they put it on with the new 4.0 heaters (lol heaters).

Another potential water solution is coming in the future with geometry shaders. But that's more for foam and falling particles etc.
#3
09/05/2007 (11:35 pm)
Aquatica is a kind of cool water SDK with an affordable license (it's been a while but I thnk it was like $30 or something). I never tried integrating it into TGE or TGEA but it might be something worth looking into if your building a naval game.