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Creating BOMBERMAN in torque

by Lapam · in General Discussion · 09/04/2007 (4:29 am) · 2 replies

Hi,

I want to develop game like Bomberman. This game will be multiplayer (around 6 player) and will be played online. please tell me how will "Torque" help me and what all products will i have to get in order to start development.

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#1
09/04/2007 (6:16 am)
Since you're talking real-time networking, I'm assuming a Bomberman 3D in TGE. You really should only have to get an engine license and one of the books to help you learn TorqueScript--you can learn it without a book, but it is MUCH easier with one.

I believe it was Tom Bampton of game-a-day fame that was working on something similar. So definitely look that up.

But I would think the first obvious place to begin would be with the Advanced Camera resource (which requires C++ manipulation and therefore a license) to provide you with the god-view orbit cam. Then create a grid of DIF squares (easy to do in Constructor with the grid options). Then figure out how to make the bomb blasts move directionally and at what magnitude.

Of course, I do not know how easy or how complex it would be to do such a clone in 3D in TGE. But those are my initial thoughts on it.
#2
09/04/2007 (7:15 am)
Look at the AFX kit also, it will making the blasts that travel in a straight direction easier IMO.
Good luck :)