Defining Gui Profiles in 1.5.1
by James Ford · in Torque Game Builder · 09/03/2007 (8:30 pm) · 2 replies
There is no place like datablocks.cs in which to define your custom gui profiles. Although there use to be, where did it go?
I noticed that you can use datablocks.cs for this. If you put your custom gui profile definitions in datablocks.cs they will be accessible from the guibuilder, but there should probably be a separate location for this.
I noticed that you can use datablocks.cs for this. If you put your custom gui profile definitions in datablocks.cs they will be accessible from the guibuilder, but there should probably be a separate location for this.
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#2
09/04/2007 (1:28 pm)
OR put a line to exec whatever files you want in the editor inside the game/gamescripts/datablocks.cs file
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