quark need help
by EricCartman · in Artist Corner · 08/15/2002 (4:40 pm) · 9 replies
Hi,
I wanted to give quark a try, but seems to having a lot of trouble even to get the basic things to work. I started out by selecting a game type (torque of course), and then clicked on "new map". the map editor pops up. Now the problem begins:
I cant see any default room suggested by one of the quark beginner mapping tutorial from the quark site. I see a few crosses and that's it. and then I clicked on the "cube", dragged around in the mapping area (I have been mapping quite a bit using the genesis3d's mapping editor and also the serious engine's mapping editor) trying to create a cube in the world. Again, nothing appears, although in the "worldspawn" list there is a "cube" object under the list. So, I tried switching render modes...wiredframe, textured.....nothing will let me see my cube so I can make changes to it.....
even worse, I looked around the dont see much tutorials around. I found this one,
http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/editing/
which is supposed to be beginner "quark for torque" tutorial, well, there are some tutorials on it, except it doesnt tell you how to set up quark and how to create a basic room or something......
I am really frustrated.....please help.
I wanted to give quark a try, but seems to having a lot of trouble even to get the basic things to work. I started out by selecting a game type (torque of course), and then clicked on "new map". the map editor pops up. Now the problem begins:
I cant see any default room suggested by one of the quark beginner mapping tutorial from the quark site. I see a few crosses and that's it. and then I clicked on the "cube", dragged around in the mapping area (I have been mapping quite a bit using the genesis3d's mapping editor and also the serious engine's mapping editor) trying to create a cube in the world. Again, nothing appears, although in the "worldspawn" list there is a "cube" object under the list. So, I tried switching render modes...wiredframe, textured.....nothing will let me see my cube so I can make changes to it.....
even worse, I looked around the dont see much tutorials around. I found this one,
http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/editing/
which is supposed to be beginner "quark for torque" tutorial, well, there are some tutorials on it, except it doesnt tell you how to set up quark and how to create a basic room or something......
I am really frustrated.....please help.
#2
I have followed the instructions to setup Quark, but it's still not working. when I open up the mapeditor, there is only a few crosses in them. Still cant see the default room or Sample_group which is actually in the worldspawn list. Only invisible somehow.
when I double clicked on the a "poly" item under the worldspawn list, a console popped up and the following showed:
Traceback (innermost last):
File "D:\Program Files\Quark\quarkpy\mapeditor.py", line 217, in explorermenu
return mapentities.CallManager("menu", sellist[0], self) + extra
File "D:\Program Files\Quark\quarkpy\mapentities.py", line 494, in CallManager
return apply(getattr(mgr, fn).im_func, args) # call the function
File "D:\Program Files\Quark\plugins\mapstair.py", line 158, in newpolymenu
return [curvemenu(o, editor, view)]+oldmenu(o, editor)
File "D:\Program Files\Quark\plugins\mapstair.py", line 124, in curvemenu
newpoly = perspectiveRename(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 84, in perspectiveR
ename
dict = perspectiveFaceDict(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 62, in perspectiveF
aceDict
chosendot = chosenface.normal*axis
TypeError: bad operand type(s) for *
Traceback (innermost last):
File "D:\Program Files\Quark\quarkpy\mapeditor.py", line 217, in explorermenu
return mapentities.CallManager("menu", sellist[0], self) + extra
File "D:\Program Files\Quark\quarkpy\mapentities.py", line 494, in CallManager
return apply(getattr(mgr, fn).im_func, args) # call the function
File "D:\Program Files\Quark\plugins\mapstair.py", line 158, in newpolymenu
return [curvemenu(o, editor, view)]+oldmenu(o, editor)
File "D:\Program Files\Quark\plugins\mapstair.py", line 124, in curvemenu
newpoly = perspectiveRename(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 84, in perspectiveR
ename
dict = perspectiveFaceDict(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 62, in perspectiveF
aceDict
chosendot = chosenface.normal*axis
TypeError: bad operand type(s) for *
Please help
08/15/2002 (8:05 pm)
Hi,I have followed the instructions to setup Quark, but it's still not working. when I open up the mapeditor, there is only a few crosses in them. Still cant see the default room or Sample_group which is actually in the worldspawn list. Only invisible somehow.
when I double clicked on the a "poly" item under the worldspawn list, a console popped up and the following showed:
Traceback (innermost last):
File "D:\Program Files\Quark\quarkpy\mapeditor.py", line 217, in explorermenu
return mapentities.CallManager("menu", sellist[0], self) + extra
File "D:\Program Files\Quark\quarkpy\mapentities.py", line 494, in CallManager
return apply(getattr(mgr, fn).im_func, args) # call the function
File "D:\Program Files\Quark\plugins\mapstair.py", line 158, in newpolymenu
return [curvemenu(o, editor, view)]+oldmenu(o, editor)
File "D:\Program Files\Quark\plugins\mapstair.py", line 124, in curvemenu
newpoly = perspectiveRename(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 84, in perspectiveR
ename
dict = perspectiveFaceDict(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 62, in perspectiveF
aceDict
chosendot = chosenface.normal*axis
TypeError: bad operand type(s) for *
Traceback (innermost last):
File "D:\Program Files\Quark\quarkpy\mapeditor.py", line 217, in explorermenu
return mapentities.CallManager("menu", sellist[0], self) + extra
File "D:\Program Files\Quark\quarkpy\mapentities.py", line 494, in CallManager
return apply(getattr(mgr, fn).im_func, args) # call the function
File "D:\Program Files\Quark\plugins\mapstair.py", line 158, in newpolymenu
return [curvemenu(o, editor, view)]+oldmenu(o, editor)
File "D:\Program Files\Quark\plugins\mapstair.py", line 124, in curvemenu
newpoly = perspectiveRename(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 84, in perspectiveR
ename
dict = perspectiveFaceDict(o, view)
File "D:\Program Files\Quark\quarkpy\perspective.py", line 62, in perspectiveF
aceDict
chosendot = chosenface.normal*axis
TypeError: bad operand type(s) for *
Please help
#3
Let me know if this helps.
Also, for files and additional info:
holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark4torque/quark63c.shtml
08/16/2002 (6:54 am)
Did you run the minipy15b.exe to install the mini installation of Python on your machine? QuArK requires this to run and execute the .py files that your seeing in the error console. Just double-click on minipy15b.exe and it will live happily whereever it wants to install itself.Let me know if this helps.
Also, for files and additional info:
holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark4torque/quark63c.shtml
#4
thanks for the reply.
no. I have installed minipy.exe a few times already. and I also followed your and downloaded that version of quark and tried it, it's the same, i cant see any object that I create, although they are under the worldspawn list.
I am using windows xp. could that be a problem? Also, Do I need the latest driver of DirectX or maybe OpenGL or something? I have no problem running the torque engine though......
any other suggestions?
08/16/2002 (4:47 pm)
Hi,thanks for the reply.
no. I have installed minipy.exe a few times already. and I also followed your and downloaded that version of quark and tried it, it's the same, i cant see any object that I create, although they are under the worldspawn list.
I am using windows xp. could that be a problem? Also, Do I need the latest driver of DirectX or maybe OpenGL or something? I have no problem running the torque engine though......
any other suggestions?
#5
//-----------------------------------
down load q4t at
the quark4torque site
extracted it to my F: drive
install the minipy15b.exe
look for the file called Setup.qrk in F:\torque_maps\quark4torque
the find all the path references for torque and change the hard drive letters to match yours like so
Torque:config =
{
Directory = "F:\torque_maps\torque"
BuildPgm1 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm2 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm3 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm4 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm5 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm6 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm9 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"$0D"sample.qrk"$0D"roun"
"dstuff.qrk"$0D"moretextures.qrk"$0D"textures2.qrk"$0D"planet.qrk"
}
i think thats all there was to it (and if you extract it to the c: drive, it should work with out editing the setup.qrk
then a quick test :
run quark, click games in the tool bar and make sure you have torque selected, then next to it is a new torque map icon, click it
you will see a default building , now up on that tool bar click torque, then click export220map/BuildHighDetailDif
the new map and dif will be in F:\torque_maps\torque\tmpQuArK\maps,
and the textures for that map will be in F:\torque_maps\torque\tmpQuArK\textures
remember i installed to my f: drive (F:\torque_maps)
now create a new folder in your interiors directory
(mine is, F:\1Torque\example\fps\data\interiors)
and cut and paste the new map, dif, and textures in that folder so as to keep them all to gether (in case you want to share:))
if you want to change the name of the map/dif just "save as" yournewname.
08/16/2002 (5:26 pm)
well i use win98 and heres how i go it to work//-----------------------------------
down load q4t at
the quark4torque site
extracted it to my F: drive
install the minipy15b.exe
look for the file called Setup.qrk in F:\torque_maps\quark4torque
the find all the path references for torque and change the hard drive letters to match yours like so
Torque:config =
{
Directory = "F:\torque_maps\torque"
BuildPgm1 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm2 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm3 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm4 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm5 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm6 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
BuildPgm9 = "F:\torque_maps\torque\tmpQuArK\map2dif_DEBUG.exe"
AddOns = "DataTorque.qrk"$0D"UserData Torque.qrk"$0D"sample.qrk"$0D"roun"
"dstuff.qrk"$0D"moretextures.qrk"$0D"textures2.qrk"$0D"planet.qrk"
}
i think thats all there was to it (and if you extract it to the c: drive, it should work with out editing the setup.qrk
then a quick test :
run quark, click games in the tool bar and make sure you have torque selected, then next to it is a new torque map icon, click it
you will see a default building , now up on that tool bar click torque, then click export220map/BuildHighDetailDif
the new map and dif will be in F:\torque_maps\torque\tmpQuArK\maps,
and the textures for that map will be in F:\torque_maps\torque\tmpQuArK\textures
remember i installed to my f: drive (F:\torque_maps)
now create a new folder in your interiors directory
(mine is, F:\1Torque\example\fps\data\interiors)
and cut and paste the new map, dif, and textures in that folder so as to keep them all to gether (in case you want to share:))
if you want to change the name of the map/dif just "save as" yournewname.
#6
11/19/2002 (12:29 am)
you can try to use QuArK v5.10.
#7
Also, Mike, quark 6.3C is the best and works great on a lot of platforms...no offense, but why go back in time?
12/18/2002 (3:09 pm)
Ace has it right...the paths are wrong. I set up quark4torque off the C:\drive. You will need to redo the configurations.Also, Mike, quark 6.3C is the best and works great on a lot of platforms...no offense, but why go back in time?
#8
I am have exactly the same as your problem. have you solve it yet?
Can you show me how?
I following everything as the tutorial said expect my torque is not put in "c:/". but I did correct it in "configurate of torque section".
Thanks.
05/30/2003 (10:47 am)
Hi EricI am have exactly the same as your problem. have you solve it yet?
Can you show me how?
I following everything as the tutorial said expect my torque is not put in "c:/". but I did correct it in "configurate of torque section".
Thanks.
#9
07/29/2005 (9:48 pm)
I find the resolution in http://www.garagegames.com/mg/forums/result.thread.php?qt=10966
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