Game Development Community

Implimenting Heat distortion

by Adam Beer · in Torque Game Engine Advanced · 08/29/2007 (6:34 pm) · 2 replies

Hello,

I want to implement heat distortion into TGEA. If you dont know what that is, if you look at a fire and look above the flames, anything behind it is distorted and there is an invisible kind of wave. Does anyone have any ideas about how this can be achieved? I plan to share my results with the community if I am successful.

Thanks!

#1
08/29/2007 (9:04 pm)
Definitely looking at a Shader. In fact, I think one of the examples that comes with Render Monkey has this effect.
#2
08/30/2007 (11:55 am)
Take a look at the materials and shaders for the per-vertex or per-fragment refraction. Someone already solved the bulk of the problem for you, all you have to do is refine it to what it is that YOU need.