Game Development Community

Play with realtime motion capture

by Ku Lu · in Technical Issues · 08/27/2007 (3:18 pm) · 9 replies

Hello, I have been wanting to for a while now to make an rpg, possibly even an mmorpg. what i wanted to do differently with this is to be able to capture the motion of an actor and display this in the game engine in real time to be able to walk around with your own body.

heres what I'm planning to use for the project...

http://www.moven.com/en/home_moven.php
http://www.xsens.com/download/Moven%20Full-body%20Motion%20Capturing.wmv

http://www.i-vue.net/products_K59.html

Is this possible to map the motion capture to the joints of a character in the game? I know almost nothing about torque script, but would be willing to learn.

basically I want to make a virtual reality mmorpg, any help at all would be greatly appreciated. I also realize that the community would be very small as the equipment is very pricey.

p.s. I'm dead serious about making this game, I think this could be seriously amazing if it works.

About the author


#1
08/29/2007 (7:11 am)
I think you should read this article.
#2
08/29/2007 (7:17 am)
You will need to integrate the mocap SDK into Torque. It is not simply a TorqueScript solution, but a full-fledged (and very advanced) C++ solution.
#3
08/29/2007 (7:19 am)
You can bring it into 3d MAX.
#4
08/29/2007 (7:22 am)
That doesn't suit the end solution, which is to have it working in-game. Not simply loaded into Max and then DSQ'd out. You move, your character moves. Not "you move, load that movement into Max and then export it and load it into TGE".

It would also require a full IK setup, most likely, which would dictate a completely new format for TGE models.
#5
08/29/2007 (7:36 am)
While that's a nice idea, its nowhere near realistic. In fact, I'd say something like that wouldn't be viable for another two decades, at least.

I do however see some possibilities for something like that in the simulation field, but not as a commercial game.
#6
08/31/2007 (7:18 am)
Dude that's a sweet idea it sounds like claytronics. it would be pricy though. Have you played determination before? you know how when you move the mouse the body follows? well if you're good enough you might be able to script somethin' to torque so that this hardware gets put on the person then as they move and TGE
assigns the joints to certain buttons on the suit and it captures the motion. far-fetched huh?
#7
08/31/2007 (8:44 am)
I noticed on 3d max there is spot to load Motion Capture files in 3d max.
#8
08/31/2007 (8:46 am)
Yes there is. You can use MoCap data for your animations. But that doesn't change the fact that it doesn't help you do it on the fly in-engine.
#9
08/31/2007 (9:53 am)
I was thinking set the character biped, bring in the Mocap files. This way you would always have them.