Freeing assets
by Isaac Barbosa · in Torque Game Builder · 08/25/2007 (10:58 am) · 2 replies
I'm reading every thread about memory compsumption here.
I have a doubt:
I see people talking about "freeing images" as they are not needed anymore or when a new level is loaded. I'm wondering if that is not an automatic action or call when endLevel is called?
So if I have a 800 x 600 sprite on level 1 and I go to level 2 I must state a safeDelete for that object before load level 2?
Please let me know how "freeing images" works: automatic action or manual action.
None of my image maps have the allow unload box checked. Would that be a problem? how this works? I dind't find info in the torque docs about this.
Thanks
I have a doubt:
I see people talking about "freeing images" as they are not needed anymore or when a new level is loaded. I'm wondering if that is not an automatic action or call when endLevel is called?
So if I have a 800 x 600 sprite on level 1 and I go to level 2 I must state a safeDelete for that object before load level 2?
Please let me know how "freeing images" works: automatic action or manual action.
None of my image maps have the allow unload box checked. Would that be a problem? how this works? I dind't find info in the torque docs about this.
Thanks
#2
Will first have to check that. Basically it meant that removing the unload flag is a bad idea if you don't handle the loading and purge manually.
08/25/2007 (4:33 pm)
Just to make sure: I first had posted something and removed it temporally again as I am not sure if 1.5.1 fully works like that.Will first have to check that. Basically it meant that removing the unload flag is a bad idea if you don't handle the loading and purge manually.
Torque Owner Isaac Barbosa
IQ Games
I will try checking the allow unload check box. :)