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Question

by Dustin Mullen · in Artist Corner · 08/25/2007 (9:06 am) · 7 replies

I know I must be doing something wrong, but I'm not sure what.

I use milkshape to import my model (3d textured mode) and export it to dts format. I then open up torque constructor and import my model (airplane) into it. The strange thing is it comes up fully textured in torque constructor and milkshape, but does not when I add it to my game. I added it to my shapes directory in torque and when I go to world creator and select it, it comes up in the map a giant grey airplane without any textures at all. Why is this?

#1
08/25/2007 (12:34 pm)
Are the texture images in the same folder too? I think that may be the problem.
#2
08/25/2007 (4:49 pm)
Yes, the texture images are in the same folder.
#3
08/25/2007 (6:24 pm)
Textures needs to be png or jpeg and power of 2 (32 x 32, 64 x 64, 128 x 128, 128 x 256, etc).
#4
08/25/2007 (6:55 pm)
Mine are 1000 x 1000. I guess I could scale them down to somewhere around 128 x 128. I don't know how it's going to effect the object, but I think I can work it out.
#5
08/25/2007 (6:55 pm)
I forgot to add that they are .jpg files.
#6
08/25/2007 (6:58 pm)
You are really close to 1024x1024, you could scale them up to that and it should work also.
#7
08/25/2007 (7:03 pm)
I got it working. Thanks to everyone that helped. I used a simple black texture just to test it out.