Game Development Community

LOD and IFL (unMess.exe or Dark industries)

by Adam Wilson · in Artist Corner · 08/24/2007 (12:21 pm) · 7 replies

Ok this is what I need LOD's and IFL's more than one animation for IFL's all in the same file..

Dark Industries max2dts (max2dtsExporterPlus.dle) works but you have to have the IFL animation on Frame ZERO no good if you would like to have a second animations further down on the time line..

map2dts (max2dtsExporter.dle) and running the unMessDTS.exe will work as long as you don't have IFL assigned to a mesh or it will crash ShowToolPro..

1.) is there a solution?

2.) has any one had the same problem ?

3.) hoe does one fix this ?

#1
08/24/2007 (12:22 pm)
Using Max 8 SP3 if this helps..
#2
08/27/2007 (2:18 pm)
Can't say i used unmessDTS.exe but as for the exporters i had both installed once on max 9 and it caused issues with the way they both exported DTS's error after error, finally i reinstalled max, and just the max2dtsexporter and it seemed to work perfect, so i don 't recommend the dark industries exporter although it's pretty it doesn't work for me

more than 1 IFL animation sounds very tricky i wish i could have been more help, good luck in the future :)

hope u got something from my experience
#3
08/27/2007 (3:09 pm)
More than one IFL shouldn't be a problem, does it work without LODs? Does it work with manual LODs? (as in, not using multires).
#4
08/28/2007 (6:20 am)
Magnus Blikstad -- are you talking about the DI exporter or the other one?

DI will not allow the IFL animation not be exported out unless it is on frame 0

Other will work but LOD's and IFL's will crash the exporter after run unMessDTS.exe other wise the LOD's are messed up.

This is how it is set up.

Sequence A
MeshA Frame 0 - 1 has a visibility 1.0
MeshB Frame 0 - 1 has a visibility 0.0

Sequence B
MeshA Frame 2 - 17 has a visibility 0.0
MeshB Frame 2 - 17 has a visibility 1.0 , and IFL animation

Sequence C
MeshA Frame 18 - 36 has a visibility 0.0 - 1.0
MeshB Frame 18 - 36 has a visibility 1.0 - 0.0 , and IFL animation

LOD's
MeshA & MeshB - 145, 128, 64, 32, 12, 6, 2
No MultiRes all single meshes(manual LODs).

Collisions
col-1 (mesh)

alpha Textures on the IFL images.

Using Max 8
#5
08/29/2007 (7:59 am)
Magnus Blikstad -- and yes I can get it to work with exporter (not using DI exporter) if I don't have to run the dts threw the unMessdts.exe but the LOD's are messed up.
#6
08/29/2007 (8:14 am)
A lot of things don't work when they're not initiated on the first frame, triggers and visibility animations I seem to remember having the most problems with. From memory, additive blend animations don't work either.

It has been a while since I've had to deal with the ol' DTS pipeline, can't say that I miss it. :P

UnMessDTS.exe - I tried it and it seemed to fix one thing but break another. The fact that it's even needed in some cases is alarming.

Have fun, wish I could have been more help.
#7
08/31/2007 (12:44 pm)
Thanks anyway Tim Heldna..