Game Development Community

Feature List-Bug List Discussion Do NOT post your bugs here.

by James Brad Barnette · in Torque Game Engine Advanced · 08/23/2007 (8:36 pm) · 15 replies

This thread is a continuation of this thread here.

This has been started to discuss the development of TGEA and implementation of some DOCUMENTED bug is TGEA.

PLEASE DO NOT POST UNDOCUMENTED BUGS HERE.

Only post on the topic of a BUG that has been documented by the community and can be reproduced.


Only post here in the discussion of a MISSING feature as it relates to TGEA's feature completeness.
A feature that is listed as a feature of TGEA that either has not yet been implemented or is known to be broken

I will try to watch the thread and edit the top post to keep an ongoing list.



Know Issues:

Atlas 2:

No shadows for static shapes or interiors on Atlas2 terrain.

FIXED!!! L3DT plugin would not export terrains larger than 2048x2048
Thanks to Mark Dynna for this he sorted it out and made the new plugin get it : here





Remember to be respectful of others. Respect the employees' of GarageGames that take their time to discuss these matters with us. If you are disrespectful to them you hurt us all!

#1
08/24/2007 (7:08 am)
Also, it would be good to define "feature completeness" as it seems to be a point of contention in these topics.
#2
08/24/2007 (7:51 am)
(from the previous thread)

I have fixed the problem with exporting a map larger than 2048 from L3DT. See the bugs section of the forums for the fix.
#3
08/24/2007 (8:19 am)
I'll point you at a post I made on the l3dt forum a while back. This references a set of real world height data that couldn't be imported without crashes or a huge reduction in data quality.

http://www.bundysoft.com/phpBB2/viewtopic.php?t=569&highlight=atlas
#4
08/24/2007 (9:12 am)
Tim, I replied to your post in that thread.
#5
08/25/2007 (9:52 am)
Can you guys give any other issuse that could be called BUGs or incomplete features?
#6
08/25/2007 (10:45 am)
I still have the "click to windows" issue discussed Here
#7
08/25/2007 (2:53 pm)
Must be hard at least to try to read the first post mustn't it? *grml*

Beside the mentioned point with the missing shadows there aren't any missing features from the advertise, as the light problems have been fixed.
#8
08/25/2007 (4:44 pm)
I have compiled under 1.02 and I still have no Statics shadows on TGEA terrain. same does for difs.
#9
08/25/2007 (4:54 pm)
Yes, thats a known missing part. I was refering to the projectiles etc that had massive problems with terrain chunks on atlas2 and legacy that led to "blocky light" problems.
This was at least fixed on legacy, haven't had any reason to test with atlas2 so far as we need legacy atm, which is simpler to extend and is far simpler to use with DIF placement and can be cut which is needed.
#10
08/28/2007 (8:59 am)
@ jacob:

I am unable to reproduce this. I wonder if it is video card related. you say that you are still having this issue even in 1.02?

I have tried on a quadro 3450, quadro 3500, and a GeForce 7900GT and it is not doing it on any of mine.
#11
08/28/2007 (9:34 am)
Yeap, still get the "click to windows" myself as well. Though it only occurs when I click on "File" in the mission editor the first time after starting the editor. Then it goes fine, until I pop out, and back in of the editor.
#12
08/28/2007 (10:45 am)
Not sure if it's video card related - I am using a Radeon X1900 XTX and I can consistently reproduce this the way the previous poster described it. Clicking in the upper left corner of the screen will take me to Windows if in full screen mode.
#13
08/28/2007 (1:05 pm)
@AcidFaucet:

what kind of video card are you using?
#14
01/30/2008 (7:00 am)
Vehicle physics (since its advertised as part of the package, but doesn't quite work out of the box)

Jitteryness/jumpiness when reaching long distances from the world origin. Granted- this is a toughy since it's not advertised, but I would roll it up with the whole "Atlas and huge paged terrains." You can't really have large terrains as once you move past a certain point, everything becomes bouncy and jittery.

Both of these may have been solved elswhere, but the only references I have found are for hacks/patches not actual completed solutions. Feel free to correct me if I am wrong of course.
#15
02/16/2008 (8:22 am)
Morph animations does not play on TGEA (morph is supported only by TGE ).