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Terrain, Contrutor, and mapping for TGEA.

by Amanda Anderson · in Torque Game Engine · 08/23/2007 (6:12 pm) · 1 replies

I'm just delving into world building and level design for torque. I able to create height maps in a program called Vue 6. I was wondering if I would be able to also create bump and normal maps for my textures to add a since of realism in the TGEA? I also want to know if constructor has this ability or will I have to build all my structures in 3D Max and then export them with the appropriate maps and shaders? I have a hard time finding my way around the tutorials and as a student am running out of money to buy all these recommended programs so any help would be greatly appreciated.

#1
08/23/2007 (6:18 pm)
If you build your structures, you don't need constructor as only MAP objects become DIF and if you have map you could use map2dif directly ...