Terrain, Contrutor, and mapping for TGEA.
by Amanda Anderson · in Torque Game Engine · 08/23/2007 (6:12 pm) · 1 replies
I'm just delving into world building and level design for torque. I able to create height maps in a program called Vue 6. I was wondering if I would be able to also create bump and normal maps for my textures to add a since of realism in the TGEA? I also want to know if constructor has this ability or will I have to build all my structures in 3D Max and then export them with the appropriate maps and shaders? I have a hard time finding my way around the tutorials and as a student am running out of money to buy all these recommended programs so any help would be greatly appreciated.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft