Game Development Community

Strikea - Modelling

by Strikea · in General Discussion · 08/13/2002 (2:08 am) · 7 replies

ok - here are some updates of my [junior] modelling.
obviously, im not as good as djagg, but these will probably be more of "concept" work than actual modelling. Also, if anyone can offer skinning or mroe concepts to improve these designs, i would be very grateful :)

Here is the warhammer i started with:
www.boomspeed.com/strikea/Warhammer.gifAs you can see, this model is pretty basic and is mostly for concept, i received some feedback and made these adjustments:
www.boomspeed.com/strikea/Warhammer2.gifAnd here is the updated version with ammended wider handle, grip at the bottom [can also just be there for looks] and a spike at the top for extra detail and possibly for an extra charging attack.

Here is the halberd i started with:
www.boomspeed.com/strikea/Halberd.gifAs you can see, basic - to-the-point model/concept, with little detail and polys. I only recieved little feedback, so i made little adjustments:
www.boomspeed.com/strikea/Halberd2.gifUpdated grip handle as in warhammer - spike at top [same idea as warhammer] and adjusted the blade for a longer, smoother style of attack rather than a stabbing like movement.

Here is the asian blade i started with:
www.boomspeed.com/strikea/asianblade1.gifthis is a totally new concept i found from a friend who is really into asian magic adventure games. I thought it was really wierd and I still am not sure how i should adapt it etc. to fit the RW world...

And finally here is the concept of a "streetlight" for dark maps in RW. This light is meant to be about chest height [as far as i think...] and is meant to be an evil sort of looking handle to it [also as far as i think...]
www.garagegames.com/images/ul/287.matt04.jpgI adapted the concept because i wasnt sure of poly limit on the original concept and also cause it was late at night and i really didnt want to go that far into detail:
www.boomspeed.com/strikea/Lighthand.gifAs you can see i adjusted my version to be a carved wooden handle with the same "ball of light" or mana/energy it is intended to be. Basically self explainatory model/concept i think.

I also remind everyone that these are not intended to be models as much as they are meant to be concepts.
[i know that sounds hard to understand but here is an easier way to understand - they are concepts NOT models]
I also would like someone to skin these concepts to make them easier to picture in a modellers head.

I also recommend that the other artists in the community make a thread like this every time they have enough updates on their models that the community can see and give feedback on.

PLEASE GIVE ME FEEDBACK ON MY CONCEPTS ASAP :)



~Strikea

#1
08/13/2002 (3:29 am)
Hmmm I'm not sure about the interest of making model for concept. In fact yes this is interesting but this a bit a lost time no?

The new version you've made of the 2 weapons are better. The shape of the hallebard is cool, but it needs to be affined a bit more perhaps.

The hammer is still a bit simple too.

The Asian blade: why not... :o) I like it. A bit simple.

Can you put the exact polycount of your model?

The street light: no, this one is not good, and I think you've tried something really hard :-) This concept seems simple but I think alpha channel and good poly optimization knowledge are needed.
It needs more details.
#2
08/13/2002 (2:10 pm)
well, as i said i made them as concept because i m very, very new to modelling. but i guess i should try to get better...

AS i said im new to modelling so - polycount is the amount of triangles right?

asian blade = 150 faces/polys whatever it is
warhammer 2 = 600 faces/polys
Halberd 2 = 435 faces/polys
lighthand - cancelled design. [refer to djagg's suggestion. thanks :)]

im not quite sure what you mean by asking ot make them better. i cant think of ways to make them more detail as i have no concept art to work on. [plus im a noob modeller, lol :)]



~Strikea
#3
08/13/2002 (2:11 pm)
sorry for double posting but...

what is the limit of polys for weapon models etc..



~Strikea
#4
08/13/2002 (3:45 pm)
Something like 500-600.
#5
08/13/2002 (5:27 pm)
Craig your stuff has already really improved since the last time you posted it!

I like the Asian blade, maybe the hand could be lengthened and it could become sort sort of funky scythe. (I have a soft spot in my heart for scythes, they are just cool) Like just elongate the handle and add a handgrip towards the bottom?

The Halbeard also looks a lot better. I'm not sure about the stuff on the back end, it looks a bit flat and hard to tell what it is exactly.

As far as concepts go, making 3d concepts might be too time consuming. At the rate your stuff has improved I would just focus on making them usable models. They aren't that far right now.
#6
08/13/2002 (11:45 pm)
i know you guys may take a lot of time making models, but each of these models have taken me less then 30 minutes to make each. that includes the updates to them. if i was a 2D concept artist, i do believe it would take longer than that to make a decent, understandable concept - but hey, thats just me.

anyway, im updating the asian blade when i get back for my dads place - we are going out for dinner tonight [im australian in case you didnt know] umm, what do you guys suggest for the warhammer? i mean - what is a good way to make it look better? it is basic, i know, but what should i do?

i made the opposite side of the halberd's blade basic, just for you guys to get the idea. im going to make that part much more detail after i get done with the asianblade.

and of course - im leaving the light hand to djagg or someone else because of the parts of it that djagg suggests and knows that i cant do yet.

as for me being a noob modeller - i would like to announce to you guys that i now have 48 hours of experience as i learned how to use a modelling program 2 days ago ! <----- amazing isnt it! not really lol! :)

I'll post the updates when i get the chance.



~Strikea
#7
08/14/2002 (4:14 am)
All models have a bit of a proportion problem. I agree with Djagg and James the asian blade is pretty cool.