Game Development Community

How to use 2 bone structures?

by Claudio Santos de Almeida · in Artist Corner · 08/22/2007 (8:54 am) · 5 replies

Hi, my doubt workflow is as it follows:

using max7 + max2dts exporter.

I modeled a character, than I realize that we can only place 20 bones - place one more and you get "a lot of detail in mesh". why I want more bones? heres why: during the game theres several animation like fingers animation, face animation and so on an so forth. I had an idea: use bones + morph animation, but it may crash cpu performace when 30+ players are getting hands togheter at the same time in LAN. Than I had another idea: 2 setups of bones structures in character, so my player could be walking an when it needs to get a cup of water comes in scene an animation done with a dedicated setup of bones.
My game is made for childs, so more lifelike more enjoyble it will be.
The problems are well related but, - in short lines:
1- has anyone a better idea to make a character move fingers?
2-if not, how can I place a "quick movie" of a pre-made animation in game?
thks!

#1
08/22/2007 (10:09 am)
Holy triple posts batman!
#2
08/27/2007 (12:22 pm)
Sorry for the 3 threads, I've already sent a request to delet the 2 others, but the problem I've said with the bones still buggin'me. =/
#3
08/27/2007 (12:44 pm)
20 bones?.. why not use more?

Im fairly sure I have made rigs with bones in the mid 20's at the very least.
#4
08/27/2007 (1:06 pm)
You can use more bones than that, just make sure that you have named your bones uniquely. The reason you are getting the mesh detail error is because the exporter sees the bone names and the trailing numbers as needing detail nodes to match them. Rename your bones without using numbers in the names and you should be able to export fine.
#5
08/28/2007 (1:43 pm)
Haha, great! you're right guys, I made a set with a lot of bones; my falt; thks!