Billboard tree not there
by Ade · in Artist Corner · 08/21/2007 (8:12 am) · 1 replies
Hi
I created my billboard tree in MS3D using a jpg.
The mesh group was named "face:BillboardZ".
The model was exported to DTS and I tried to use it in Torque with the coresponding png texture file (same as jpg except with alpha channel).
I could load it in the editor but there was nothing to see there. Just the highlighted square where it was supposed to be. Is there anything else I need to do to it to get it to billboard correctly.
cheers
I created my billboard tree in MS3D using a jpg.
The mesh group was named "face:BillboardZ".
The model was exported to DTS and I tried to use it in Torque with the coresponding png texture file (same as jpg except with alpha channel).
I could load it in the editor but there was nothing to see there. Just the highlighted square where it was supposed to be. Is there anything else I need to do to it to get it to billboard correctly.
cheers
Torque Owner Raimonds Zigurs
2) if you own Photoshop, you need older version of SuperPNG exporter plugin. lookie here for that:
http://tdn.garagegames.com/wiki/Editing_Beginner/Tools/SuperPNG
3) check if your image is powers of 2 (256x256 or 512x512 for example)
4) check if you have put your image next to DTS file with proper name
also try to load it into Showtool pro, if your image doesn't apear there, there is nothing to do with engine or code, try to follow tutorials regarding Milkshape DTS exporting and proper PNG exporting.
I would suggest you to test your billboard with JPG image file first. This way you can track your problem down easy