Game Development Community

Team needed: Fantasy based Online FPS/3rd person action game.

by Francis · in Jobs · 08/21/2007 (4:17 am) · 0 replies

Title: Savage Lands (working title for now)
3rd Person Action / FPS online (in the end) developed in TGE 1.5
Hobbyist development - no pay
Developed on Mac (with the intention to port it to the PC for the sake of ... well... sake.)
I do 3D and 2D art (both normal and digital).

Wanted:
3D / 2D artist
Rigging and Animation
Programmer(s)

How the land lies:
Ok, so I wont mince my words much. I'm not brilliant, but I'm capable and this is the first project I'm working on. I do however wish to learn as the project progresses. I'm limited in my resources (eg I use wings 3D, Blender and Photoshop 7 to get things done). I am open to suggestions and will actively discuss the project with the team: features, pro's, cons; if they would like to add some idea's feel free and anything else that comes into that etc. In other words: I'm flexible.

SO far I have got a few models in game, used some resources, done some new terrain textures etc. At the moment its all pretty basic: a moded FPS starter pack.

Overview

A team based game, two teams of diffrent original races battle it out in three different scenario's. There will also be 5 diffrent NPC's which roam randomly and attack on sight. Alot of this game I want to be based on randomness in terms of creatures, spawn points, weapons and scenery etc.

The game will rely heavily on random generators. There will be no set maps, the scenario, the landscape, spawns and item placing will be be random. This goes for the type and number of items or NPC's to. For instance one maps could have only one NPC spawn where as the next map could have the maximum amount of spawns of diffrent NPC's. The NPC's will also have random weapons.

As I said before players will be thrown into random games which will be described to them during the loading scene (so they don't go into the game and have no idea what the hell they are supposed to be doing).

My aim in this is to keep the players happy and on their toes. They will have to find their enemies and then complete the scenario whilst searching for NPC's and items etc. This should create a fair amount of veriety and "adventure".

Cheers
Francis