Game Development Community

Intense Particles?

by Josh Butterworth · in Torque X 2D · 08/21/2007 (2:14 am) · 4 replies

I only just noticed this awesome option for Particle Effects in TGB, now I cant live without it! Is it planned for inclusion in TXB? Or is there someway I can duplicate the effect myself?

#1
08/21/2007 (8:45 am)
TXB has a particle system almost exactly the same as TGB, including the same editor. The only downside is that you can't import particles from TGB into TXB or visa versa.
#2
08/21/2007 (9:58 am)
The other downside is that GG have omitted the intense particle option (as far as i can see). Hence the question.
#3
08/23/2007 (10:03 pm)
Josh: you do that by checking the "Additive" checkbox when you create the material sprite itself (so outside of the particle effect).

Notice that it won't appear intensive in Builder, but it will when you run the game.
#4
08/24/2007 (2:49 am)
Ahhh, I see. Thanks!