3rd Person Camera reverse problem
by Ronald J Nelson · in Torque Game Engine · 08/21/2007 (1:40 am) · 0 replies
I am not sure if this constitutes a bug because I am trying to do something not normally setup for the engine. Go really fast. Now here is the problem. If you increase the amount of speed the vehicle can travel significantly, put the camera in 3rd person view, and drive stright in reverse, you can out run the camera.
This means you will actually lose visibility of the vehicle after a short while because it has gone backwards faster than the camera did.
This is with the standard camera settings in the vehicle data block.
Now I haven't really had a chance to look into this further, but has anyone else seen this?
This means you will actually lose visibility of the vehicle after a short while because it has gone backwards faster than the camera did.
This is with the standard camera settings in the vehicle data block.
cameraRoll = true; // Roll the camera with the vehicle cameraMaxDist = 4.8; // Far distance from vehicle cameraOffset = 1.5; // Vertical offset from camera mount point cameraLag = 0.26; // Velocity lag of camera cameraDecay = 1.25; // Decay per sec. rate of velocity lag
Now I haven't really had a chance to look into this further, but has anyone else seen this?