Load a Dif list at startup
by Nathaniel Edwards · in Torque Game Engine · 08/20/2007 (1:53 pm) · 3 replies
Ok So heres how things are working in my mind right now,
I want to be able to give my users the ability to make their own levels but wanted to take the lego approach (constructing the level with small pre built Difs)
I have Two questions:
1) can i load a "list" of difs to populate a mission at load time with script?
2) can i change the terrain of a mission at load time with script? (day night, different weather ect)
Thanks!
Nate
EDIT: Now that i think about it i wouldnt need to change the terrain at load, i could just provide a set of different missions with the different terrains and have the mission load func look in the dif list to see which to load? is that right
I want to be able to give my users the ability to make their own levels but wanted to take the lego approach (constructing the level with small pre built Difs)
I have Two questions:
1) can i load a "list" of difs to populate a mission at load time with script?
2) can i change the terrain of a mission at load time with script? (day night, different weather ect)
Thanks!
Nate
EDIT: Now that i think about it i wouldnt need to change the terrain at load, i could just provide a set of different missions with the different terrains and have the mission load func look in the dif list to see which to load? is that right
#2
This video loosely illustrates what I'm talking about: WeaponEditor.exe (4.73 MB | Bink Exe)
For the DIF's, why not just let the end user use the world editor to drop in what they need?
08/26/2007 (12:36 am)
Create several (as many as you need) unique missions that cover the basic environments you need (day, night, wet, dry etc). Then create a simple GUI that lets the end user switch between each themed mission.This video loosely illustrates what I'm talking about: WeaponEditor.exe (4.73 MB | Bink Exe)
For the DIF's, why not just let the end user use the world editor to drop in what they need?
#3
08/26/2007 (10:13 am)
Its a matter of content control. this game is going to be somewhat like vside (as in the 3d social aspect) but ill "give" the server software away. so any user can host their own 3d world, but im going to charge for the content packs that they use to decorate their levels.
Torque Owner Nathaniel Edwards