Game Development Community

View through walls and roof from birds eye

by Jari · in Torque Game Engine · 08/20/2007 (8:13 am) · 2 replies

Hi,
I was wondering if it's possible to create interiors similiar to what you would use in some isometric game where player can enter buildings. What's special about this is that the roof is removed and sometimes the walls become transparent.
Is this possible with TGE? Or does it require heavy modifications or entirely new interior code?

I was thinking that maybe LOD behavius could be somehow modified for removing the roof, but dunno about the walls.

#1
08/21/2007 (3:36 am)
You could probably build your walls and roof from different .dif files to the rest of the building, then just adjust their transparency. I don't know about transparent DIFs, but I've heard it can be done. But if you want to alter the transparency of specific brushes within a single DIF file, I'm pretty sure that would require code changes. Big ones.
#2
08/23/2007 (7:51 am)
This is probably the easiest way to go.
Thank you. :)