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DTS Exporter

by Brent Jorgenson · in Torque Game Engine · 08/19/2007 (3:10 pm) · 6 replies

Alright first and foremost i apologize for sounding like a noob in advance i have somewhat of an idea of the process but there seems to be something missing,

i was originally working on a windmill but when i couldn't get that to function properly i switched to the simple bouncing ball animation, neither seem to want to export correctly, i am running 3ds max 9 and 1.5.2 sdk along with v0.900 dts exporter, here is the process i went about

create ball -> texture ball - > give ball 3 keyframes to bounce in 30 frames
create sequence node -> open curve editor -> give the sequence 3 frames corresponding with the 3 from the ball
-> embed object
-> create bounds

and when i try to export it always crashes on the sequence from what i can tell, i can't find any real sufficient documentation for this problem as the documentation on the engine itself and the dts exporter remain sketchy to me

i hate to bring up questions twice in a forum but i could not locate another topic relating to this elsewhere and i'm just curious if it is possible to export animations into torque, is there another max dts exporter released since v0.900?

thank you in advance for the help and feedback i've been browsing the net for about a day now trying to find an answer figured it's high time to post on forums

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#1
08/19/2007 (3:27 pm)
Hello. Tork is fun huh? lol

Soo.. in your timeline of events that you go through, you say that you:

"...give the sequence 3 frames corresponding with the 3 from the ball..."

I think that might be your problem.

Your sequence helper needs only 2 keyframes. You need to put 1 key at the start of the animation and 1 key to mark the end of the animation. The keys for the sequence helper node ONLY tell the exporter where the animation begins and ends.
#2
08/19/2007 (3:53 pm)
Yeah that's what i was trying also and beleive me still going tback to it, i started placing three thinking it might need a placeholder to tell my object to rotate 360, i stopped using the gamespace exporter or attempting to use it, and i can actually load my dts object into showtool pro, but still the sequence isn't snowing up

when i do export to the point where showtool says i have an animation, i hit play on my "threesixty" animation, and the object stays motionless, as the time slider has an uncontrolled orgasm going back and forth not sure if it helps describe my situation but it's there
#3
08/19/2007 (6:58 pm)
If you want, I can take a look at your max file and see if I can see what is going on....
#4
08/20/2007 (11:39 am)
Http://img64.imageshack.us/img64/1796/ss1pg4.jpg

this is a screenshot of what i am doing so to say to explain it a bit clearer, i have my heirarchy, sequence node keyed Twice in the curve editor, and my animated shape, still no export though let me post the max file. or find a place that accepts max files posted, most i've been to limit it to pics and video
#5
08/25/2007 (2:11 am)
I found the problem, it was a combo i beleive of having the gamespace dts exporter installed and the utility old school one,

problem fixed :) animations work :)
#6
09/13/2007 (2:24 pm)
Conflict between the 2 exporters i beleive plagues max, as i tried using the standard exporter w/ the gamespace one installed, and none of my sequences went through, reinstalled max (because the gamespace exporter is annoying and hard to find) installed the standard dts exporter and it all clicked and worked suddenly

i like the way the gamespace exporter looks, good concept, bad execution imo