Change play.gui and mouse control goes.
by Andy Hawkins · in Torque Game Engine Advanced · 08/18/2007 (9:35 am) · 2 replies
I press F10, add some text guis' or modify existing gui's and then save. When I restart the game, I have no mouse control for either the player or the camera.
Does anyone know what's happening here? I think something is being rewritten into a datablock in play.gui that could be messing with code elsewhere.
Does anyone know what's happening here? I think something is being rewritten into a datablock in play.gui that could be messing with code elsewhere.
#2
That doesn't seem to get written out when you are editing GUI's in TGEA 1.0.1
It's also mentioned here (funny how it's easy to find when you know the solution)
Toggle TSE Mouse look
Mouse input problem found (and solved)
1.5 gui playGui.cs
Also I rechecked TGEA 1.0.2 and wrote out a play.gui and then problem seems to be fixed.
08/18/2007 (6:46 pm)
Ah HA! I think it's this, which I guess needs to be turned on when you are editing GUI's but doesn't get resetnoCursor = "1";
That doesn't seem to get written out when you are editing GUI's in TGEA 1.0.1
It's also mentioned here (funny how it's easy to find when you know the solution)
Toggle TSE Mouse look
Mouse input problem found (and solved)
1.5 gui playGui.cs
Also I rechecked TGEA 1.0.2 and wrote out a play.gui and then problem seems to be fixed.
Torque Owner AcidFaucet
I would think that the fix for that would have made its way into TGEA by now.
Note: fix was from 1.5 or 1.5.1 or something (check the release notes for the 1.5 series).