2d Gui rotation
by __._ · in Torque Game Engine · 08/18/2007 (3:07 am) · 5 replies
Simple question here ( maybe a bit noobish :P ):
Is there any possible way to rotate a GuiBitmapCtrl with just scripting ?
Is there any possible way to rotate a GuiBitmapCtrl with just scripting ?
#2
08/18/2007 (6:58 am)
Well, Im working on a compass. So I'm trying to make a spinning arrow that can rotate in the compass :)
#3
If you do manage to succeed, post a resource!
08/18/2007 (7:06 am)
You're going to have a hard time pulling this off with script alone.If you do manage to succeed, post a resource!
#4
08/18/2007 (9:05 am)
I believe there was a resource for a horizontal compass, like the ones you see at the top of an FPS HUD. I am not sure how you do a spinning compass, but for starters, try and find out how the speedometer in start.racing works. I agree with Tim, I think you will need to do some code modification.
#5
Everything is set and kindof works. The compass shows positions to objectives as you can see on the screenshot.
I just wondered, and it would look nicer, if there was any possibility to make an arrow rotating from the middle of the compass.
08/18/2007 (11:09 am)
Well, I must say I'm new to Torque and to game engines in general. I started this week. This is what I have so far :
Everything is set and kindof works. The compass shows positions to objectives as you can see on the screenshot.I just wondered, and it would look nicer, if there was any possibility to make an arrow rotating from the middle of the compass.
Torque Owner Taylor Petrick