Game Development Community

Text Rendering Bug

by Phil Mundy · in Torque Game Engine · 08/17/2007 (5:59 am) · 7 replies

Recently we have found that all the text in the game will start rendering strangely. For the first 120 or so pixels of text it renders fine, but on longer strings, after a certain point the text is all just jumbled pixels. It occurs completely randomly and affects all text being rendered anywhere in the game.

We are still using version 1.4.2 and the RTS Starter kit.

Has anyone come across anything like this before; and if so, what is making it do this?

I hope somebody knows something about this as it has us stumped.

Thanks.

#1
08/17/2007 (1:51 pm)
A beta testers of my game also reported this (using TGE 1.5). I'am not sure but i guess it's a problem with an intel graphic chip.
#2
08/17/2007 (7:41 pm)
Nope, Nvidia hardware here and I see this problem every now and again too.
#3
08/29/2007 (2:36 am)
Thanks guys. If anyone else knows anything more specific, it would be great to nail this problem down once and for all.

Thanks.
#4
09/06/2007 (4:08 pm)
Do you have a screenshot?
#5
09/07/2007 (1:37 am)
Screenshot: picasaweb.google.com/dejan.lekic/Auteria/photo#5097057867903408162
He told me it only appear sporadic. I've some pc's where I test the game and had never this problem which make it hard to find out what it cause.
#6
09/07/2007 (5:33 am)
Can you try to switch off Unicode to see if it helps?
#7
09/17/2007 (7:46 am)
@stefan cant test it very well since i've no computer where this bug apear.

But I've some related news switching to D3D seams to solve this. Which is not very helpfull since the D3D "emulation" have a bad performance and cause some other problems.