Problem loading DIF TGEA 1.0.2 and Constructor 1.0.3
by Andy Hawkins · in Torque Game Engine Advanced · 08/16/2007 (9:25 pm) · 3 replies
So I export as DIF with Constructor 1.0.3 and import into TGEA 1.0.2 - huge crash!
I export as ... Map2Dif_plus_tse and it spawns an error
Question is, how can I export out of Constructor 1.0.3 in a format that TGEA 1.0.2 can read please?
I export as ... Map2Dif_plus_tse and it spawns an error
Interior::read: incompatible file version found. Unable to read detail level 0 in interior resource
Question is, how can I export out of Constructor 1.0.3 in a format that TGEA 1.0.2 can read please?
Associate Andy Hawkins
DrewFX
Old code in tsStatic.cpp
F32 invScale = (1.0f/getMax(getMax(mObjScale.x,mObjScale.y),mObjScale.z)); DetailManager::selectPotentialDetails(mShapeInstance,dist,invScale); if (mShapeInstance->getCurrentDetail()<0) return false;New code...DetailManager::selectPotentialDetails(mShapeInstance,getRenderTransform(),state); if (mShapeInstance->getCurrentDetail()<0) return false;