Game Development Community

Part of my mesh isn't exporting

by Tyler Slabinski · in Artist Corner · 08/16/2007 (6:53 pm) · 4 replies

Ok, so everything is 1 mesh... Part of it doesn't come out! Did anyone else have this problem? I tried re-exporting but that didn't work. Any ideas?

#1
08/16/2007 (7:34 pm)
...
#2
08/16/2007 (8:10 pm)
Make sure you don't have messed up normals as well.

Try selecting all the faces that don't turn up and "re-calculate outside" on them
#3
08/16/2007 (8:51 pm)
Well I'm making a dragon, and it's the tail part, I may be able to put the horns and wings (takes up most of the polygons) as mounts so people could customize it.
#4
08/18/2007 (2:05 am)
If you are using quads, covert them to triangles before exporting. I have found this usually helps the exporting process. Although I am not sure because I have not tried to use quads with the latest exporter version.