Game Development Community

Fyrnaech project needs members.

by Martin Krantz · in Jobs · 08/11/2002 (4:40 am) · 4 replies

Hi everyone!

My name is Martin, and I'm the founder of the Fyrnaech project.

We are currently looking to add non-paid staff to the team.
If the game goes commercial, though, team-members will get paid a percentage of the salaries, based on the input of work.

We are looking for programmers, mappers, concept artists, musicians, modelers.

If you think you would fit into our company, please contact me at fyrnaech@hotmail.com. It would also be good if you could include some examples of what you have done previously.

We have enough writers at the moment, but if you think you are a really great writer, send me some of your work and I'll consider if we have use for you.

At the moment, we don't have a webpage, but we have staffmembers working on that, and hope to have it up and running within two weeks.

To find out more about the project, visit the "Fyrnaech" project here on Garage Games, or go to Krantz Enterprise (current name of the company).

Greetings, and good luck with all you do, even should it not be for Fyrnaech. :)

/Martin Krantz
Producer of Fyrnaech,
Founder of Krantz Enterprise

ps. Yes, I know the company name isn't the greatest in the world, but we prefer concentrating on making the games. The name might be changed later, but we might also team up with another, yet unnamed, game company.

#1
08/17/2002 (12:39 pm)
Quote:We are currently looking to add non-paid staff to the team.
If the game goes commercial, though, team-members will get paid a percentage of the salaries, based on the input of work.

The game won't go commercial, trust me. Unless you have produced a game already, the game won't have a chance to go commercial. Why? You don't have reliable deadlines any financier could work with or rely on. You're not a company legally responsible for their actions. Noone will fund a group like that, abuse is virtually preprogrammed there.


Quote:We are looking for programmers, mappers, concept artists, musicians, modelers.

Don't do that. Be specific. Look around the market what particular people are working out there. Whoever you want, call/mail him or her and ask them to join the effort. If you have to, post the openings, post required skills. Don't ask for "anyone", because then you will literally get that type of person.


Quote:If you think you would fit into our company, please contact me at fyrnaech@hotmail.com. It would also be good if you could include some examples of what you have done previously.

Don't call it company unless it actually is one. Be honest to people and be realistic, after all you want the people you work with to be the same.
Don't go "it'd be good if", phrase it the "applications will be evaluated by the applicant's work samples and experience". You want good people, so you have to sound determined.


Quote:We have enough writers at the moment, but if you think you are a really great writer, send me some of your work and I'll consider if we have use for you.

Too many cooks spoil the broth. That goes for game development too. Only bring the most capable and reliable people you can get on your team.


Quote:At the moment, we don't have a webpage, but we have staffmembers working on that, and hope to have it up and running within two weeks.

Again, get *one* webmaster. Moreover, if the webpage isn't up, don't say so. This is a disadvantage in terms of company image, so don't rub it in unless someone asks for a website. You don't want to emphasize the little things that contribute to a "this is a hobbiest with a lacking sense for reality" image.


Quote:ps. Yes, I know the company name isn't the greatest in the world, but we prefer concentrating on making the games. The name might be changed later, but we might also team up with another, yet unnamed, game company.

Again, don't appologize for your company. Even if you had called it Shithead LLC, do *not* appologize for being you. If you decide to change the company's name at a later point, just do so. Thats none of the business of anyone who might be interested in modeling for your company.
#2
08/17/2002 (1:59 pm)
Quote:
The game won't go commercial, trust me. Unless you have produced a game already, the game won't have a chance to go commercial.

Garagegames binds itself to publishing EVERY game that qualifies as decent and is made according to the set rules. So... the game CAN very well go commercial. Garagegames provides this opportunity.

(why do I say this? Well.. I already gave Martin a bit of a hard time in another thread ;) ... perhaps not all of that was deserverd ;) Altough, Markus, you seem to share a lot of my toughts)
#3
08/17/2002 (2:02 pm)
Any decent game is published. The problem is, getting the game to that stage at which the publisher (no matter what it's name is) won't shoot himself in the foot when publishing the title.
#4
08/18/2002 (12:05 pm)
Thanks for all your tips, guys.

I have read it through, and I have to admit, I am doing some of that stuff already (like contacting people that I'm interested in joining).

But I also figured that the best thing I could do was to be honest. That's why I say there won't be any money UNLESS the game goes commercial, so I don't have to go through having to explain myself to potentil team-members.

I like being frank about the state of the game, and honestly, it's very fresh. But we are getting things together, anyway.

I know that the game might or might not be published, but I don't think the commercial stuff is what people is thinking most about. This is simply a great chance to get some experience of what it might be like in the gaming industry, and it should be taken for what it is.

Thereby not saying that I don't care if it doesn't go commercial. Should it go commercial, though, the greatest reward is the fact that we actually made a game people will like.

/Martin