Game Development Community

Physics in Torque

by nrhk · in General Discussion · 08/16/2007 (1:21 pm) · 2 replies

I heard the physics in the torque engine is pretty weak so I'm wondering if this is possible.

A tilting game where you tilt the game board in order to get the ball to the end. I'm doing a demo for a 3d tracker and thought this would be a good way to show the roll and pitch. However I dunno if torque is the right engine to use.

Are the collisions accurate and are there built in dynamics so that if the ball is going fast it'll bounce back further versus traveling slowly. Different amounts of damping for different materials and rolling physics. Is this stuff built in or would I have to code in an external physics engine.

About the author


#1
08/16/2007 (1:44 pm)
Torque has a respectable basic physics implementation, and there are a few extensions to it:

Rigid Shape Class

And you can always consult TDN for further information:

ODE, Physics, and Creamy Torque Goodness
#2
08/17/2007 (7:41 am)
Thanks that worked perfectly