Creating my own 3D shapes?
by Vern Jensen · in Torque Game Builder · 08/16/2007 (1:19 pm) · 7 replies
Okay, so I want to do something really simple: take a *flat* texture, but move it about in 3D space, so that it is no longer parallel to the camera, and rotate it while keeping it in its new 3D alignment.
It looks like, to be able to do this, I need to convert my texture into a 3D shape. Do I need to actually create a dts file to do this? Or can I create a simple 3D shape in real-time using code somehow? (Since it's very simple actually: just a single texture.)
Or, if I must create an actual dts file, how do I do this? Is there an editor for this that comes with TGB? Or that is free/inexpensive? Is it pretty easy to figure out how to use? (Again, what I want to do is VERY simple.)
-Vern
It looks like, to be able to do this, I need to convert my texture into a 3D shape. Do I need to actually create a dts file to do this? Or can I create a simple 3D shape in real-time using code somehow? (Since it's very simple actually: just a single texture.)
Or, if I must create an actual dts file, how do I do this? Is there an editor for this that comes with TGB? Or that is free/inexpensive? Is it pretty easy to figure out how to use? (Again, what I want to do is VERY simple.)
-Vern
#2
If not, I can always reboot into Windows... it's just that it's a hassle.
08/16/2007 (3:48 pm)
Oh. I forgot to mention: I use a Mac as my main dev. environment. Anything that exports .dst on Mac OS X?If not, I can always reboot into Windows... it's just that it's a hassle.
#3
08/16/2007 (11:57 pm)
Blender with the blender 0.95 export scripts is above the only thing you have (check the popular resources in above community resource page) for the export script)
#4
http://www.blender.org/download/python-scripts/import-export/
Click on "Torque Exporter" and it directs you to a GarageGames URL that doesn't exist. :-(
08/17/2007 (11:12 am)
Okay, I've downloaded Blender, and searched their website for "Torque," but only came up with a dead link. I can't seem to find the DTS exporter anywhere. All I found was the dead link at the bottom of this page:http://www.blender.org/download/python-scripts/import-export/
Click on "Torque Exporter" and it directs you to a GarageGames URL that doesn't exist. :-(
#5
http://projects.blender.org/frs/?group_id=95&release_id=342
08/17/2007 (11:14 am)
Nevermind, I found one doing a Google search:http://projects.blender.org/frs/?group_id=95&release_id=342
#6
http://www.lowpolycoop.com/forum/viewtopic.php?t=8&postdays=0&postorder=asc&start=0
http://www.lowpolycoop.com/forum/viewtopic.php?t=180
I hate it when something "really simple" ends up being a multi-hour or even multi-day process. :-( I wonder if Milkshape is a lot easier. If so, it'd be worth the reboot into Windows.
08/17/2007 (11:22 am)
And one more thing. Apparently it's *really involved* to create something in Blender and export it. At least, for me, a non-artist, who knows nothing about 3D modeling software, it certainly seems really involved. Here are some tutorials I ran across, should anyone else wish to put themselves through this:http://www.lowpolycoop.com/forum/viewtopic.php?t=8&postdays=0&postorder=asc&start=0
http://www.lowpolycoop.com/forum/viewtopic.php?t=180
I hate it when something "really simple" ends up being a multi-hour or even multi-day process. :-( I wonder if Milkshape is a lot easier. If so, it'd be worth the reboot into Windows.
#7
08/18/2007 (9:32 am)
I wouldn't use Blender. I'd use something with a good UI. Then use Milkshape to convert it to DTS. But that's just me ;)
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