Game Development Community

Weapon vanishing question

by Minako · in Torque Game Engine · 08/10/2002 (6:13 pm) · 6 replies

We've got a weapon our little test guy holds, but in first person view when he looks up past a certain angle it disappears from view. Then if he keeps looking up further it eventually reappears. Anyone know why, or how to fix it?

Minako

#1
08/10/2002 (6:42 pm)
Check the size of the bounding box in the game.

You turn this on by typing:

$GameBase::boundingbox=true;

into the console. If the weapon goes outside the bounds, it will disappear. You can change this in the player.cs file (in server/scripts)

Look for the boundingBox in the playerData datablock.

I think this will fix your problem.
#2
05/12/2003 (9:17 am)
Joe -- Thanks!!!

Thats good info to have and it fixed the problem I was working on.
#3
05/12/2003 (9:46 am)
Hey could this be the problem with the turret code in first person view?

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4116

under
Known Problems and Issues
#4
05/12/2003 (12:46 pm)
Definetly sounds like it. I'll tell paul about it.
#5
05/12/2003 (1:01 pm)
Does sound suspiciously like it. I created the turret in Milkshape and used it's automatic bounding box generation. I would be willing to lay money that the problem will go away if I make my own Collision mesh that is larger.
#6
05/13/2003 (12:05 pm)
Not the collision paul, but the bounds box