MinGW and portable dev studio
by Unsung Zero · in Torque Game Engine · 08/15/2007 (8:43 am) · 0 replies
I am attempting to put together a portable dev studio for myself. I plan to make a resource for others to make their own as well. But I am having trouble getting a portable compiler to compile torque.
(I am aware that solid-state storage devices wear out, while developing from a flash drive isn't ideal, it is convenient.)
I've tried Dev-C++, but from the looks of it, it is unable to handle a sizable project like torque.
I have come to the conclusion that using MinGW via MSYS is the most feasible option.
Unfortunately, I've had no luck in getting TGE 1.5.2 to compile.
I have installed/reinstalled MSYS and MinGW in various ways either standalone or included with IDE's and I've found the best (for me at least, though still unsuccessfully compiling anything) is to install MinGW first, and then MinSYS and point it to MinGW when it asks. Using an IDE packaged MinGW causes more problems.
I like to think of myself as fairly competent in the area of compiling, but I do lack a familiarity with makefiles, which is where I think the problem lies. The makefile in particular is SDK\engine\targets.torque.mk.
How would I go about creating an 'updated for 1.5.2' targets.torque.mk file?
Is it a go-through-by-hand process? I don't mind if it is, but I'd rather take an easy 'make -whatever' if it exists.
Thank you for your time :]
(I am aware that solid-state storage devices wear out, while developing from a flash drive isn't ideal, it is convenient.)
I've tried Dev-C++, but from the looks of it, it is unable to handle a sizable project like torque.
I have come to the conclusion that using MinGW via MSYS is the most feasible option.
Unfortunately, I've had no luck in getting TGE 1.5.2 to compile.
I have installed/reinstalled MSYS and MinGW in various ways either standalone or included with IDE's and I've found the best (for me at least, though still unsuccessfully compiling anything) is to install MinGW first, and then MinSYS and point it to MinGW when it asks. Using an IDE packaged MinGW causes more problems.
I like to think of myself as fairly competent in the area of compiling, but I do lack a familiarity with makefiles, which is where I think the problem lies. The makefile in particular is SDK\engine\targets.torque.mk.
How would I go about creating an 'updated for 1.5.2' targets.torque.mk file?
Is it a go-through-by-hand process? I don't mind if it is, but I'd rather take an easy 'make -whatever' if it exists.
Thank you for your time :]
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