Model Question
by ysun · in Game Design and Creative Issues · 08/14/2007 (7:27 am) · 2 replies
Hello,
Recently I was reading a 3D weapon model making book, it mentioned there are 2 kinds of 3D weapons in 3D games. One is for a 3rd person view 3D game, another is for a 1st person view 3D game.
Now here is the question, if I want to make an FPS game with the 1st person view as same as the game like Call of Duty, Medel of Honor, Battlefiled, etc. which have 3D arms and hands and weapons models with the animations on the screen. Do I need to build weapons for both 3rd person view and 1st person view?
Thanks.
Recently I was reading a 3D weapon model making book, it mentioned there are 2 kinds of 3D weapons in 3D games. One is for a 3rd person view 3D game, another is for a 1st person view 3D game.
Now here is the question, if I want to make an FPS game with the 1st person view as same as the game like Call of Duty, Medel of Honor, Battlefiled, etc. which have 3D arms and hands and weapons models with the animations on the screen. Do I need to build weapons for both 3rd person view and 1st person view?
Thanks.
About the author
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Torque Owner Tim Heldna
What you need to do depends on which system you want to use and how you code it. The easiest way to obtain animated hands in Torque is to use this resource: First/Third Person Different Weapon Models.
The above resource uses two separate models, the weapon and arms for first person and just the weapon on its own for 3rd person rendering - however LOD is used to determine when to render each weapon therefore only one actual weapon DTS file is needed. The code changes are minimal, just a couple of lines, most of the work is done within the DTS.
Here's a short video of the above resource in one of my dead projects: AmmoBar.exe (13.3 MB Bink Exe)