Game Development Community

Configuring Quark For Tribes 2 and Torque

by Scott Johnson · in Artist Corner · 08/10/2002 (1:25 pm) · 3 replies

I was wondering if anyone could point me in the direction (or provide) information on the configuration for Quark for both Tribes 2 and for the Torque engine.

I've been using worldcraft (err, Hammer) successfully for quite some time, and I like it. But I wanted to try out quark to see If I could make a bigger Interior object than Hammer allows.

Thank you for any assistance provided.

#2
08/10/2002 (7:19 pm)
Ok, that helped me quite a bit, Thank you, I've certainly got a start on setting up Quark. It is certainly more difficult to get used to than worldcraft was. They also don't share a lot of hotkeys etc...

Now... My problem is that every map that I load that I've worked on in WorldCraft forces Quark into Quake 1 mode. I'm sure i'm just missing something.

I also get an error in the 3D view that says:

QuArK needs the file 'gfx/palette.Imp' from Quake 1 and could not find it. You must set up the path(s) to Quake 1 in the Configuration dialog box.

It's been a REALLY long time since I've seen my Quake 1 game... :)

This is where I'm currently stuck, I'll be trying all sorts of various things trying with hope that I'll stumble across the right settings...
#3
08/10/2002 (11:25 pm)
It sounds like you need to download the latest QuArK version. Torque is now included with it, so you no longer need the special Quark4Torque file.

QuArK