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PaintShopPro - want to create alpha channel from tree texture

by Ade · in Torque Game Engine · 08/13/2007 (9:09 am) · 2 replies

I have jpgs for trees. I want to create billboards so need alpha channel creating from this.
The background to the trees is white.
I'm using PaintShopPro.
How do I do it ? I'm a programmer not an artist and I don't have the time to get fluent with Paint Shop Pro as I'm doing everything myself at the moment.
It's got to be easy. Just give me step by step instructions. Including how to save it so I don't lose the alpha channel. (png format)

Cheers

#1
11/26/2007 (1:50 pm)
Transparency in Milkshape:

chumbalum.swissquake.ch/ms3d/tutorials/transparency/

This is more indepth and has a better overall aspect of transparency in milkshape, but for starters:
make you a png with your alpha... then you need to adjust the slider on the right in the materials tab
#2
11/26/2007 (6:22 pm)
I've moved on to Photoshop, so I may be a bit rusty. This should be it though:

First download this version of Fnord Software's SuperPNG. If you use a newer version, it won't work. Install in your plugin directory.

Create or open your graphic file.

Layer-> New Mask Layer->From Image.

Paint your mask as needed.

Layer->Load/Save Mask->Save Mask to Alpha Channel (I usually rename it to "alpha")

File->Save As

Click on SuperPNG format.

Hit the Options button.

Hit "Run Optimizer".

Go to the transparency tab and make sure "Alpha Channel Transparency" and "Existing Image or Layer Transparency" are both marked.

Save file.

Rinse/Repeat.

Good luck!