not recognizing all animation
by Lou Ferina · in Artist Corner · 08/10/2002 (10:16 am) · 2 replies
I successfully exported my character and some custom animations. For some reason, all of the animation data did not export, but I cant seem to fix it. For example in my run animation, only the bip01 thigh rotations get exported, but not the calf, foot or toe. In my CFG file i have:
=================
AlwaysExport:
eye
cam
mount0
mount1
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 L Toe0
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
Bip01 R Toe0
setkeys
NeverExport:
head*
body*
r_leg*
l_leg*
r_arm*
l_arm*
noexport*
//=Params::T2AutoDetail 250
===================
(the NeverExport entries are geometry that arent needed in the DSQ file. )
Im using Max v4.26 with Character Studio 3.2
Any ideas?
=================
AlwaysExport:
eye
cam
mount0
mount1
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 L Toe0
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
Bip01 R Toe0
setkeys
NeverExport:
head*
body*
r_leg*
l_leg*
r_arm*
l_arm*
noexport*
//=Params::T2AutoDetail 250
===================
(the NeverExport entries are geometry that arent needed in the DSQ file. )
Im using Max v4.26 with Character Studio 3.2
Any ideas?
About the author
#2
Edit: actually i think ive found out the problem. It seems like the Bip Thighs have total weight control over the legs, and there's no influence from other leg bones. In my max file though the weights are correct and these other bones are getting exported.
08/10/2002 (6:05 pm)
I checked the dump file, and the animation data seems to be there. Could this be a problem with setting planted keys (IK) on the feet? Havent check that in the forums yet..maybe theres a problem with this.Edit: actually i think ive found out the problem. It seems like the Bip Thighs have total weight control over the legs, and there's no influence from other leg bones. In my max file though the weights are correct and these other bones are getting exported.
Torque Owner Joe Maruschak