Game Development Community

not recognizing all animation

by Lou Ferina · in Artist Corner · 08/10/2002 (10:16 am) · 2 replies

I successfully exported my character and some custom animations. For some reason, all of the animation data did not export, but I cant seem to fix it. For example in my run animation, only the bip01 thigh rotations get exported, but not the calf, foot or toe. In my CFG file i have:

=================
AlwaysExport:
eye
cam
mount0
mount1
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 L Toe0
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
Bip01 R Toe0

setkeys


NeverExport:
head*
body*
r_leg*
l_leg*
r_arm*
l_arm*
noexport*

//=Params::T2AutoDetail 250

===================


(the NeverExport entries are geometry that arent needed in the DSQ file. )

Im using Max v4.26 with Character Studio 3.2
Any ideas?

#1
08/10/2002 (5:10 pm)
The first thing to do is check the dump file. Make sure that the .cfg is being used and that the nodes you animated are making it thorugh the export process.
#2
08/10/2002 (6:05 pm)
I checked the dump file, and the animation data seems to be there. Could this be a problem with setting planted keys (IK) on the feet? Havent check that in the forums yet..maybe theres a problem with this.

Edit: actually i think ive found out the problem. It seems like the Bip Thighs have total weight control over the legs, and there's no influence from other leg bones. In my max file though the weights are correct and these other bones are getting exported.