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Great idea, now what?

by John Goins · in Game Design and Creative Issues · 08/12/2007 (7:07 pm) · 3 replies

Hello,
My friend and I have a "never been done before" RTS game idea. What we need is a little help on where to go from here. We both have minimal programming skills, so making the game ourselves would take a very long time. How do you attract the attention of programmers with RTS skills? Do you get a 3D guy to come up with some stuff, make a website, and recruit from there? There is a possibility of funding in the near future, but we would rather use that money to further the game and have the team work for a %age of the profits. I've scoured the forums and programmers get snatched up pretty fast. We'd really like to get working on a demo before "never been done before" turns into "only the 3rd of its kind". This is not a huge game, it's very doable, and there is defiantly a market. If it is done right, this game will make money.
Any and all help pointing in a productive direction will be greatly appreciated.

Thanks

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#1
08/12/2007 (10:07 pm)
My suggestion would be this :

1) take your idea and develop a solid game design document.
2) pick a game engine
3) start creating some concept art
4) using the game engine you chose, work out a prototype.

i know i know, this is rather simplistic description. there is more to it than that. another suggestion would be to do a google search on game design and creation using various wordings.

a good template for a game design doc that i found on the net and have been using for my project was created by: Chris Taylor. it is a solid template.

check it out: http://www.fafhrdproductions.com/ctaylordesign.htm

hope this help a little
#2
08/13/2007 (9:08 am)
Do what he said. :) I'm working on a 2d shooter right now but my art/programming skills aren't that great (i have good tech knowledge but need something to apply it to). So.. i'm making some crude graphics & making what I can in TGB with the hopes that when I ask for help, I'll have something to show what people are working on.

Al Lowe (liesure suit larry) has all the desin docs for the game's he made on his website: www.allowe.com. Very good reads to see what they put down & how things turned out.
#3
08/19/2007 (6:42 am)
@Stephen - thanks for the links to Al Howe's site. The design docs are great stuff, make for very interesting reading, a much better way of designing game layout, goals and functionality than my own method of scribbling on post-it notes and sellotaping them to every available surface! =D

Thanks again.