Great idea, now what?
by John Goins · in Game Design and Creative Issues · 08/12/2007 (7:07 pm) · 3 replies
Hello,
My friend and I have a "never been done before" RTS game idea. What we need is a little help on where to go from here. We both have minimal programming skills, so making the game ourselves would take a very long time. How do you attract the attention of programmers with RTS skills? Do you get a 3D guy to come up with some stuff, make a website, and recruit from there? There is a possibility of funding in the near future, but we would rather use that money to further the game and have the team work for a %age of the profits. I've scoured the forums and programmers get snatched up pretty fast. We'd really like to get working on a demo before "never been done before" turns into "only the 3rd of its kind". This is not a huge game, it's very doable, and there is defiantly a market. If it is done right, this game will make money.
Any and all help pointing in a productive direction will be greatly appreciated.
Thanks
My friend and I have a "never been done before" RTS game idea. What we need is a little help on where to go from here. We both have minimal programming skills, so making the game ourselves would take a very long time. How do you attract the attention of programmers with RTS skills? Do you get a 3D guy to come up with some stuff, make a website, and recruit from there? There is a possibility of funding in the near future, but we would rather use that money to further the game and have the team work for a %age of the profits. I've scoured the forums and programmers get snatched up pretty fast. We'd really like to get working on a demo before "never been done before" turns into "only the 3rd of its kind". This is not a huge game, it's very doable, and there is defiantly a market. If it is done right, this game will make money.
Any and all help pointing in a productive direction will be greatly appreciated.
Thanks
#2
Al Lowe (liesure suit larry) has all the desin docs for the game's he made on his website: www.allowe.com. Very good reads to see what they put down & how things turned out.
08/13/2007 (9:08 am)
Do what he said. :) I'm working on a 2d shooter right now but my art/programming skills aren't that great (i have good tech knowledge but need something to apply it to). So.. i'm making some crude graphics & making what I can in TGB with the hopes that when I ask for help, I'll have something to show what people are working on.Al Lowe (liesure suit larry) has all the desin docs for the game's he made on his website: www.allowe.com. Very good reads to see what they put down & how things turned out.
#3
Thanks again.
08/19/2007 (6:42 am)
@Stephen - thanks for the links to Al Howe's site. The design docs are great stuff, make for very interesting reading, a much better way of designing game layout, goals and functionality than my own method of scribbling on post-it notes and sellotaping them to every available surface! =DThanks again.
Torque Owner Roland Orr
Roland Dynamics
1) take your idea and develop a solid game design document.
2) pick a game engine
3) start creating some concept art
4) using the game engine you chose, work out a prototype.
i know i know, this is rather simplistic description. there is more to it than that. another suggestion would be to do a google search on game design and creation using various wordings.
a good template for a game design doc that i found on the net and have been using for my project was created by: Chris Taylor. it is a solid template.
check it out: http://www.fafhrdproductions.com/ctaylordesign.htm
hope this help a little