Game Development Community

Load images from the web

by Phillip O'Shea · in Torque Game Builder · 08/12/2007 (2:53 pm) · 1 replies

Hi,

I trying to think of a solution to the subject title. Please let me know if the engine is already set up for this, but from what I have seen, it is not.

1. Creating a connection to the site (like using the same methods HTTPObjects/TCPObjects use),
2. Requesting the image,
3. Loading in each line into a file stream,
4. Saving the image as a temporary file,
5. Loading the file into a datablock,
6. Then when I am finished, delete the temporary file.

Sound reasonable?

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#1
08/17/2007 (3:10 am)
Okay,

I have worked out that I can stream the data of the image fine, but when I write to the file, it removes empty (00 hex) characters, which is bad. Other than that, I can get exact binary duplicates of an image from the web.

Can anyone help?