Game Development Community

setting your game up online

by Dr. John Nobody · in Torque Game Engine · 08/10/2002 (4:24 am) · 7 replies

Hey guys! I've been working pretty constantly all summer on my first torque game Isotope X http://planbgames.com and I think I'm at a point in the project where I have enough content to set up a server and start handing my game out for people to try.

Anyway, I was really wondering how I'd go about setting the game up to work online, I didnt see anything in the resources section on this, and I looked through a ton of threads on the forum and found nothing, so I thought I'd see if anyone else knows about any documentation on the subject, or if not... could somone help me out with this? At the moment my game is very similar to realwars gameplay wise, so if anyone knows how the online capabilities of that game works, I would really appriciate your input.... thanks :)

#1
08/10/2002 (5:32 am)
do you mean to run a dedicated server?

i have a bit of server stuff at
www.planetquake.com/noescape/torque/pwrweaponsreadme.htm
#2
08/11/2002 (1:44 am)
thanks ace, that info helps.... but my question was a little deeper than that.... I am making my first torque game and learning everything for the first time.... so my question was more of a whats involved start to finish to get your game set up to play online? like what do you do so it can recognize itself apart from other torque games? Are there any do's and dont's to setting up your game online? etc.

the info you sent me though did really help though, I was wondering how to set up a server.... thanks :)
#3
08/11/2002 (7:40 am)
guys I hate to leave empty messeges just to keep my post in the top 5...... but I really need some info on this and this is the best way for a lot of people to check it out.... sorry
#4
08/11/2002 (7:41 am)
Well there is truly only one answer to that...It has to be FUN.

Other then that, its a hard question, most ppl here are probably doing there first game (not counting modifing and existing game).

Most might say the following also make up a good game:

a good programmer
a good modeler
a good artist
a good mapper
a good sound man
a good story line

but if it isnt fun the above list isnt important, imo.

Also i think when you create something new,it should keep in tradition with familar action of past games , or you will get a lot of ... what the hell is this... Well i could ramble on on but i wont, since i'm new to it also.
#5
08/11/2002 (8:09 am)
ace, I completely agree with you on all that, and I think you might be interested in checking my game out.... the adress is http://planbgames.tripod.com

but what I meant about setting my game up start to finish online wasnt THAT deep and general.... I meant how do I technicaly set my game up online start to finish... where in the scripts does the game identify itself so different torque games dont try and connect to each other online, and what are the do's and dont's of setting up online features (as I've found there are odd little things you should know about doing anything with torque that you wouldnt normaly expect)...... pretty much what I'm asking is this. Assuming I had a fresh copy of the sdk with no changes made.... how would I make it so it could go online and look for servers running itself (assuming I change its identification to something different than the sdk is set to (by the way, how do I do this?)).... but ya, thats what I really need to know

ace, I think you would like my game, I'm trying to make something that has strong ties to earlier games such as twisted metal and tribes, but still maintains to have its own individuality and originality.... you really should check it out
#6
08/11/2002 (8:29 am)
Im not sure how it works, i think the find server function looks for spelling, like my project is called NoESCape, and when i run a server (on my lan) all my other computers find NoESCape only when they query for online servers.

All i did was serch torque (using textpad, www.textpad.com) for things like ....torque, test, app, version, ect.ect.

then went through the finding's and changed the approiate lines To NoESCape (or what ever applied).

I will check out your link,but im not looking to join a project, i'm basicly just learning all of torque as a hobby. Wether my project is a hit or not it dont matter, the real game is telling torque to do what i want it to do.
#7
08/11/2002 (8:34 am)
thanks for the info man... I'll try that.... and as for the site, I'm not trying to recruit you or anything, I just like people comming to my site and checking out my game :).... yesterday I had 4 hits, 3 were me and the other was my girlfriend *sigh*

if anyone else knows about how to set up the online component of torque, feel free to leave a response