Ball Physics
by Cory Anderson · in Torque Game Engine · 08/11/2007 (11:22 am) · 4 replies
Does anyone know of a good way to script the physics for a rolling ball?
#2
I am thinking of developing a minigolf game, and I would like a realistic ball physics system. Could this be scripted, or will I need to modify the engine source code?
08/11/2007 (12:08 pm)
Haha okay thanks anyway ;)I am thinking of developing a minigolf game, and I would like a realistic ball physics system. Could this be scripted, or will I need to modify the engine source code?
#3
here: http://tdn.garagegames.com/wiki/TorqueGameEngine/RigidShape
Hope that Helps
Neil
08/11/2007 (3:35 pm)
There is a rigid shape physics system in the engine, that was incorperated in tge 1.5 , check out the rigid shape wiki page on the TDN.here: http://tdn.garagegames.com/wiki/TorqueGameEngine/RigidShape
Hope that Helps
Neil
#4
08/11/2007 (8:25 pm)
Awesome! Thank you.
Associate James Ford
Sickhead Games
Oh for some reason I thought this was a post in the TGB forums, a rolling ball in TGE? You may need to implement a setangularvelocity function, sry I'm not much help there.