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PlatformFont.h CharInfo Editor Bug

by Skylar Kelty · in Torque Game Engine Advanced · 08/11/2007 (3:00 am) · 2 replies

Hey,

I have an issue with TGEA 1.02, the editors crash on load.
The issue is beacuse of the new code in platformFont.h:

U8 -> U32
and
S8 -> S32

Using the new values crashes TGEA on editor load with the following console error:
Set::getObject index out of range.

Help would be appreciated thanks :D

#1
08/11/2007 (4:19 am)
I can confirm this. I did the change manually in 1.01 a while back and got the same error.
#2
08/11/2007 (10:08 am)
Yup, I had the same issue with TGE a while back funnily enought those changes were the first thing I tried.. odd eh?

Anyway I have fixed it but I have no idea how :P

I recompiled, deleted all my prefs and it works now, try that Stefan see if it works for you.