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by Tim Tebow · in Torque Game Engine · 08/10/2007 (2:46 pm) · 6 replies

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#1
08/10/2007 (5:25 pm)
When you say exe, are you talking about a stand alone non-torque executable or code within the torque engine?
#2
08/10/2007 (5:47 pm)
Yes its a stand alone non torque executable but that really doesn't matter because I know the code in c++ to start another executable my question is *lets say* I have the following

c++ function called - loadExternalExe(){}

then in torque script I want to be able to have a function like

loadExec();

And it will reference that code in the engine and run it. Im very experienced in c++ but have never done something like hooking a scripting language into it.

Thanks,
#3
08/10/2007 (5:57 pm)
You want to write a "ConsoleFunction".
Search for "ConsoleFunction" and say "GetSimTime" in the code, and you should be able to write what you want pretty quickly.
#4
08/10/2007 (6:01 pm)
Have a look in the source for ConsoleFunction.

You can also read about it in the docs and I think the source headers should have details on it.

Edit: Seems Orion beat me too it :)
#5
08/10/2007 (6:03 pm)
Excellent guys!
Ill get to reading on this and let you know my outcome :)
#6
08/10/2007 (6:38 pm)
Ok small but probably simple question -

Just using the example I wanted to make sure I understood what it was doing befor I tried adding my own right...

so in concsole if I type " getSimTime(); " it should give a time shouldnt it? Mine dont it just shows this

"==>getSimTime();"

Again thanks for the good help guys!

EDIT

ok me being a dork didnt think about what I was doing what needs to be done for those that look at this and also are new at it you need to put the following

echo(getSimTime());

and it will work :)

Good Luck