Game Development Community

Ninja Conquest Team

by jj gamedesigner · in Jobs · 08/10/2007 (12:20 pm) · 13 replies

Anyone who wants to join in on can and i am looking for 3-d desiners and programmeers. My idea is a online game many people, it will test a players ability to solve complicated mysteries with others in a same clan as them and defeat others in a close level range. This is a total conquest game that test players in several catorgories but by sticking with their clan or tribe which they can join or create, the players abilities in action or puzzles will have a attribute to their clan.

Now for the name and topic, Ninja Conquest. I plan on a unique combat system that requires you to respond to a letter onscreen that the player will need to hit before their opponent. On the slim chance the players hit the key at the same time to a thousanths of a second it will be a draw and both players take slight damage. The weapon system will include diffrent weight and quality of swords such as, rusted heavy, slight errors medium, finely made light. There will also be a few types of long range weapons, and there are also abilties to increase certain stats the turn used on but this depletes a type of magic meter.

As far as death, the player will be sent back to where they were at the beggining after their tutorial and how they were. All stats and items will be lost. The only item to prevent this is a save item that when you die you go back to where you used the save item.

If you would like join in, have comments please post. I am in need of 3-d designers at the moment. I'll then need a terrain artist who can cover forest terrain, snow terrain, massive amounts of water(no oceans), wasteland terrain, city terrain, lava terrain, and dungeon terrain. I'll then need programers to help code the game and fix glitches.

If you would like any more info email me at jessedean6473@yahoo.com

thank you,
JJ Gamedesigner

#1
08/10/2007 (12:38 pm)
Please stop spamming the forums with the same posts. You need to build up your own skill set before you can start running a team. Pick a small project to work on, finish it, and then move on to something harder.
#2
08/10/2007 (2:34 pm)
Huh, why do you commercial guys keep coming at me with that
#3
08/10/2007 (3:13 pm)
Because you have made several of the same topic, which is bad form at best. And spam at worst.
#4
08/10/2007 (4:53 pm)
No the skill set thing and i need many people so i need to post in many places because it may be days before someone looks under this topic again and i wouldnt call this spam but somone posting the sameword in the same forum is spam not me typing up 4 paraghraphs in a couple topics. but if it displeases you that badly ill wait till these ones ive made are gone before i post more about it but everyone is still welcome to join
#5
08/10/2007 (5:27 pm)
Topics aren't purged currently. They don't go away. They just linger like stale Camels and liquor breath; like the memory of kisses from chancre-ripe lips. Dreams of a toothy maw, all blackened enamel and gums and pustules with a callus on the bottom lip where the cigarette has stuck year after year, raw-worn against the bottom lip. And a smile, more holey than whole in a war-wound mouth, a thick dobble of phlegm dried to the corner. Phlegm and worse, the stink of half-dry vomit down the chin; curdled snot thick-lined from nostril to curled upper lip. Noise topics are the death rattle of a community; lungs wheezing and clotted, eyes bulging from the face, solid chunks of hair and torn flesh clutched in pain-riddled hands, and the mouth. The mouth worst of all. We all shudder at noise topics. We close our eyes and hope to forget, to ignore. But they come. Oh how they flood.
#6
08/10/2007 (9:09 pm)
LOL!

jj gamedesigner youre not gonna have much luck finding people willing to help you for free. and until you can show more like concept art or a design document, most people wouldnt want to help you if you were paying.
#7
08/11/2007 (7:31 am)
The job pays but just email me
#8
08/11/2007 (10:24 am)
..I'll hold back on that last post. Contracting is far from cheap. Single models can cost hundreds of dollars depending on who you contract out.
#9
08/11/2007 (10:50 am)
Jj.. royalties are not pay. When people speak of pay, it means financial compensation for development work (hourly/weekly pay).
#10
09/27/2007 (2:58 am)
Im impressed david, that almost sounded like a poem =) It sounds like one of those bitter ultra-negativly realistic kind of poems that you might find in movies like fight club =) Or the description of the Leeper in Stehpen Kings "IT". Or maybe a more gross variant of something edgar poe would write. Did you make that up all by yourself or did you browse for something like that on internet?

Take it easy on jj_gamedesigner, let him figure out by himself that its not some candy ass sunlit parade in making a game. My guess is that he is not to old, and anyways, he does not fall under the average mmorpg sucker that are so overly represented. His idea sounded good except for the part about the mysteries... What the hell is mystery really? And how the hell are you going to represent it with torque?
#11
09/27/2007 (6:10 am)
Sadly, that's the stuff that works its way free of my brain.

EDIT:
And I have nothing against his game idea or against people of any age getting into game development and sharing their ideas and enthusiasm. It was that he spammed the forums with multiple instances of this enthusiasm that made me irritable.
#12
09/27/2007 (12:52 pm)
Your "poem", was just a tad to vulgar though(not that i can do beter) in my taste, i would try and replace common-day words like snot and vomit with the more estoric and scientific synonyms. For example, if i wrote text about a "Wolf foaming thick dropplets of spit", it sounds alot more scary if it goes something like this: "Wolf foaming thick dropplets of saliva". But that is also a question of personal taste i guess. Some people like it down to earth. Besides, Wolfs are related to Dogs, and Dogs are the nicest animal on the whole planet so they would not foam or do other scarry stuff(its disneys fault) =)

Sorry for going off-topic btw, ill shut up as of now
#13
09/27/2007 (2:29 pm)
The tone felt more fitting of a piece for the Grand Guignol than Wilde's Salome when I wrote it.