Wish: Asset Library Folders
by PsychicParrot · in Torque Game Builder · 08/10/2007 (8:20 am) · 4 replies
I tried a few searches to see if someone had already posted this inquiry, but I couldn't find anything. I apologise if this is a duplicate post from one in the past, but even as a refresher I hope this is found worthy of a new thread.
I am in the process of building a rather large (well, not tiny) game which requires quite a number of assets (~2000) that I am finding somewhat overwhelming with the simplistic sprite library currently operating in TGB 1.5.1.
A folder based library structure would go a long way to help optimise and manage these assets. It would also save time to have the ability to import an entire folder of assets at once and perhaps maintain that structure. These two ideas coupled together would make asset management second-nature to most windows based environments.
As a secondary follow-up feature, the capability to rename or sort items within the library should also prove efficient. Maybe similar to the detailed folder view from Windows which shows a variety of user customised columns of data.
Thanks
I am in the process of building a rather large (well, not tiny) game which requires quite a number of assets (~2000) that I am finding somewhat overwhelming with the simplistic sprite library currently operating in TGB 1.5.1.
A folder based library structure would go a long way to help optimise and manage these assets. It would also save time to have the ability to import an entire folder of assets at once and perhaps maintain that structure. These two ideas coupled together would make asset management second-nature to most windows based environments.
As a secondary follow-up feature, the capability to rename or sort items within the library should also prove efficient. Maybe similar to the detailed folder view from Windows which shows a variety of user customised columns of data.
Thanks
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#2
01/02/2008 (1:33 am)
This really is a necessity I becoming overwhelmed myself and I don't have even close to 500 assets
#3
I would like to throw my vote in on this as well. We need better organization for the "object tree" for the assets.
> A folder based library structure would go a long way to help optimise and manage these assets.
I strongly agree with this. It would help greatly. A couple of others.
- Sort by names ( in addition to the asset number ).
- Being able to rename the asset in the object tree in addition
to the script menu would be nice.
Randy
05/01/2008 (12:28 pm)
An old thread but still relevant.I would like to throw my vote in on this as well. We need better organization for the "object tree" for the assets.
> A folder based library structure would go a long way to help optimise and manage these assets.
I strongly agree with this. It would help greatly. A couple of others.
- Sort by names ( in addition to the asset number ).
- Being able to rename the asset in the object tree in addition
to the script menu would be nice.
Randy
#4
05/01/2008 (12:41 pm)
This issue is definitely important to us, and will be addressed in future TGB Editor enhancements.
Torque Owner Joe Rossi
Indri Games
One problem I see is here is that there might need to be a way to tell the engine how to load each of the images (how many frames/frame sizes etc) and/or good defaults. Maybe adding something to the file or folder names would work, like imageName_Type_Size_etc..?
As for the actual panel on the right side of the editor that shows all of your sprites... It does seem to bog down the editor when you load lots of sprites, at least on my machine. You also can't tell which art resource, if any, a sprite belongs to. A folder view could make this a possibility in a simple way.