Is this possible with only torquescript?
by Julius Crawford · in Technical Issues · 08/09/2007 (6:43 pm) · 3 replies
I was wondering if it is possible to do a few modifications such as a multiple dialog, a Zelda-like combo based melee combat as well as ranged combat system, a point based rpg-like leveling system, quest system,ridable mounts like animals and a Gears Of War over the shoulder-camera using nothing but Torquescript, or would I have to do some C++ modifications to the source? I,m just trying to find out how far scripting goes for the things I need for my game.
#2
08/12/2007 (2:19 am)
I think there was a resource doing multiple choice answers and stuff, also displaying portraits and play sounds (if you want to voice over) and some other things you may find useful. im not sure what it was called again. probably should do with a RPG dialog search :)
#3
08/12/2007 (6:57 pm)
Put it like this I was planning on buying TGEA and i was wondering if the rpg dialog,multiple camera,melee and other TGE resources would work with it.
Associate David Montgomery-Blake
David MontgomeryBlake
If you can model it, you can mount it. You may have to do some source modification to get it just right, however. The horse pack from 3DDiggers does just that and requires a source code license.
The GoW camera will require C++ modification.
A point-based RPG system is doable in Torquescript, as is a quest system, though I still would probably do a chunk of the work in C++ and expose it to TorqueScript as needed.
I'm not sure if you meant multiple dialogue or mulitple dialog. You can have a large number of GUI dialog windows for what your game requires. If you want branching dialogue or advanced conversation systems, then you can most likely do it in TS, but it would be much easier to structure such a system in C++. At least from my experience.