What is this-- ConvexBrush::createWinding(): was unable to find
by Adam Wilson · in Constructor · 08/09/2007 (9:44 am) · 5 replies
The Export to Dif crashes Constitution in th log it has
is there anything i can do to fix this so I can get my building to export out?
ConvexBrush::createWinding(): was unable to find the next winding point
is there anything i can do to fix this so I can get my building to export out?
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#2
08/09/2007 (2:59 pm)
Yes.. if a brush wasn't long enough than I would bull them to the close the room up.
#3
I think I came off a little to harsh on vertex editing in the first revision of this message. It's dangerous, because it can lead to non-planar faces, but if you're extra careful, then it can be useful.
Still, unless you must, I recommend finding a different way. Using the brush tools (like the bounds size, etc) will always result in valid geometry. You can use these in conjuction with cutting to match things perfectly (to make the cutting easier, align the work plane to the face you want to match. Then when you cut, you can easily get a perfect match).
I have no foolproof method on how to recover from messed up planes, if that is what is causing this for you. But, you can try exporting to a map, and then reimporting it. If it works, you may end up with some discarded brushes, entities, etc. that you will have to recreate.
08/09/2007 (4:46 pm)
*edited* I think I came off a little to harsh on vertex editing in the first revision of this message. It's dangerous, because it can lead to non-planar faces, but if you're extra careful, then it can be useful.
Still, unless you must, I recommend finding a different way. Using the brush tools (like the bounds size, etc) will always result in valid geometry. You can use these in conjuction with cutting to match things perfectly (to make the cutting easier, align the work plane to the face you want to match. Then when you cut, you can easily get a perfect match).
I have no foolproof method on how to recover from messed up planes, if that is what is causing this for you. But, you can try exporting to a map, and then reimporting it. If it works, you may end up with some discarded brushes, entities, etc. that you will have to recreate.
#4
I have tried saving the CSX as a MAP but I still get that same problem.
Thanks.
08/10/2007 (6:25 am)
Nope.. you didn't come of harsh I just don't like using Size bounds do to the fact is still stretches the material. I have tried saving the CSX as a MAP but I still get that same problem.
Thanks.
#5
08/14/2007 (11:34 am)
So I got to thinking than instead of moving Vertices's is is smarter just to move Faces instead?
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