Game Development Community

Distance cull?

by Andrew Brady · in Torque Game Engine Advanced · 08/08/2007 (8:28 pm) · 1 replies

Hello,


What I am looking for, is if there is a similar method to (I'll use Q3 since there seems to be many here familiar with it) the "distance_Cull" -ing feature in Q3. Where as, I can tell the engine how far in the distance it will "see" /draw thus improving among other things, FPS. (fog culling might achieve similar results so I would be interested in this as well if possible)


Thank you in advance,

LK

#1
08/08/2007 (10:27 pm)
You can set the view distance in the sky settings.