Distance cull?
by Andrew Brady · in Torque Game Engine Advanced · 08/08/2007 (8:28 pm) · 1 replies
Hello,
What I am looking for, is if there is a similar method to (I'll use Q3 since there seems to be many here familiar with it) the "distance_Cull" -ing feature in Q3. Where as, I can tell the engine how far in the distance it will "see" /draw thus improving among other things, FPS. (fog culling might achieve similar results so I would be interested in this as well if possible)
Thank you in advance,
LK
What I am looking for, is if there is a similar method to (I'll use Q3 since there seems to be many here familiar with it) the "distance_Cull" -ing feature in Q3. Where as, I can tell the engine how far in the distance it will "see" /draw thus improving among other things, FPS. (fog culling might achieve similar results so I would be interested in this as well if possible)
Thank you in advance,
LK
About the author
www.andrewjbrady.com
Torque 3D Owner J.C. Smith