Game Development Community

Build Error

by Dwayne Brown · in Technical Issues · 08/08/2007 (12:46 pm) · 11 replies

What does this error mean?

Error, object class sky is either unbalanced the xform stacks, or didnt reset the view port!. mv(3 3) proj(2 2) t0(1 1), t1(1 1) (0 22 800 578: 0 22 800 578)

#1
08/08/2007 (2:49 pm)
I'm not sure what the error exactly is, but I'm pretty sure there is some type of error with your sky.
#2
08/08/2007 (3:00 pm)
That is weird and might conclude that my copy of torque when downloaded is corrupted. I can't get a response from the developers or anything on this issue. When I start up my game right out the box it takes a long time to load into the mission. This has never happened before with my first copy. Also, I am using the latest version of Torgue3D.5.2

The weird thing is that I have not edited anything pertaining to the sky; moreover, the this problem happens on a fresh download on my laptop and on my desktop. I am getting very frustrated. I have been trying to solve this problem for almost two months now.
#3
08/08/2007 (3:32 pm)
There are a few things that I can think of.

1. Did you actually buy the program or torrent it? If you torrented it, then likely it might have some errors.
2. If you transfered the file from HDD to HDD (if you have 2 hard drives in 1 computer) for some reason this corrupts the files and they are unusable for some reason.
3. If just put all the files on a cd and burned it, they will not work unless you burned it as an ISO.
4. Upgrade to Directx9.0c.
5. Get your latest video card drivers. For ATI it would be catalyst control center. For nvidia, I don't know.
6. At worst, reformat your HDD. This will clear everything from the computer, but DO NOT do this unless you absolutely have to. Also, have a bootable CD if you decide to do this.
#4
08/09/2007 (7:19 am)
1. I bought the program. I buy lots of stuff from Garage Games and I am a loyal customer.
2. I do not transfer from HDD to HDD for installing. I would download it directly from the website then install it. I have one copy on my laptop to mess around with the code at work and of course one on my home desktop.
3. I only have my backup projects on CD.
4 and 5. My desktop that I work on does not have a graphics card but my laptop does. Both systems have the latest drivers. As I stated above I have been able to run older versions of Torque with no problems and it strikes me that the same errors appear on both systems.
6. I tried this option receiving the same results. My laptop is fairly new and I do not know why it is taking a long time to load into the missions as well. I can run some advanced games on this laptop with no problem so loading a mission should not be giving me this much trouble.
#5
09/18/2007 (2:48 pm)
Is there any other suggestions I should look into?
#6
09/18/2007 (2:52 pm)
This happens on a fresh install? I've not seen anything like it. Which missions are you trying to run? Starter.fps racing? tutorial base?
#7
09/18/2007 (3:01 pm)
This happens on a fresh install. I tried using the stronghold mission. using tutorial base and the FPS.
#8
09/18/2007 (3:05 pm)
Are you getting any OpenGL or DirectX errors in your console.log? Or other errors?
#9
09/18/2007 (5:55 pm)
David I missinformed you. I receive this error after I build a new copy of torque.
#10
09/18/2007 (8:18 pm)
I ran the game fine for 30 minutes. I hit F11 and ran to my new marker and then I received the error again. title bar says Fatal:(c:\torque\tge_1_5_2\engine\scenegraph\scenestate.cc @ 16
#11
09/19/2007 (8:01 am)
I tried to get your answer about the console.log but when testing the game it works until I git F11. After hitting F11 is when I am receiving the sky errors. Once that error appears and I hit ok or cancel the game crashes and closes out. Previously it would happen no matter what. This time the problem seems to be more consistent when entering F11 mode. I am using torsion so when I start without debugging and that error appears everything closes out. As noted above I do not see how the scenestate.cc is affected when I recompiled the engine. Do you have any insight on this?