Steps on programming a game engine
by Madd Gamerzz · in General Discussion · 08/08/2007 (11:04 am) · 1 replies
1) I already designed how I want the game engine to look. What options I am going to have on it. Where to put everything. I got the basics...It's all planned out... No coding has been submitted yet just only ideas and drawings.
2) Now, this is where I get stuck. Should I make the graphics for the game engine and then do the coding? Or do the coding first... I am not to sure but it seems like you would want the graphics first so you can just put in the coding and "fit" everything down.
2) Now, this is where I get stuck. Should I make the graphics for the game engine and then do the coding? Or do the coding first... I am not to sure but it seems like you would want the graphics first so you can just put in the coding and "fit" everything down.
Torque Owner Badguy
the art pipeline is dictated by the engine.
if you don't know what the engine is capable of cause it has not been developed, you do not know the final format of the graphics. there could be limitations that get imposed due to the engine capability.
once the engine is developed you develop the tools to import the art, then the art begins to travel down the development pipeline.
Big Job, sounds like fun :)