RPG/Strategy Game Plugin idea'rs
by Rigo Cisneros · in General Discussion · 08/08/2007 (7:44 am) · 0 replies
Working on a new RPG system, thought Id ask around and see what ppl think about it.. Or if your interested in helping design/dev it let me know.
(unannouced RPG/RTS system)
Features it will have (any suggestions)
- Plugin into TGE/RTS/TGEA/TGB/WebSite game..etc.
- Python CodeBase / Modular plus connect to TorqueScript/engines..
- Backend only (engines handle graphics, etc..)
- Client/Server friendly and will used Twisted Networking or torquenet lib
- Database backend/persistance locally or over the network
- Account Management - Player and Players characters
- Character System - Race, Attribute, Ability only based(see below) - No Classes, or proffessions
- Item System - Category, Types, uses etc. (items, weapons, armor) - handle slotted, mods to weaps, armor
- Level/Mission system - support mobs spawning, NPC AI, some auto generation of dynamic objects.. resources..etc
- World system - handle character interaction within a world map special travel in between lvls (strategic only)
- Game Spec - sort of a handler for the worlds events, player intro, storyline, and end objectives.
- Battle System and Level Interaction
- World Creator - editor for chars, items, lvls, world, game spec -> for faster creation of a game
All wrapped up into a Plug N Play Kit to each platform
Ok I think thats most of it, I think it should be a good backend for a game RPG/RTS type system.
I want it to be easy to use and generalized to RPG/RTS type games. Though a lot of common work will be done for users.
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Plus heres some note to chew on:
Characters strictly based on Race and Abilities, this defines who the player is and what they can do.. No classes or professions (to keep as open to the character as possible and to allow the player to change as desired without restarting a new character every time like WOW...etc).
- Players can choose any Ability available for their race (melee, heal, range, ..etc. ) but have a max amount at one time (ie 10).
- They Receive a Title based on three highest used abilities. Healing = healer, melee = warrior, defend = Protector, etc..
- Users will custom define their Characters Growth, Races, Abilities, Items, and config the Battle System...etc. using the World Creator which will tie into the engines.. Though they will still need 3D content, the backend will help a lot.. with a ready to use battle system, server backend...etc Systems..
- There is a Lvl for the race and Every ability has its own Lvl...so Exp always goes to your Race, and some goes to your ability as u use it.
Interaction in a lvl or battle
- Player Actions can happen once every 2 seconds (setup in your quickpicks) when used unless a cooldown is req.
- Actions can be chained..so ex: a sequence of attacks may take place (auto- hit, heal, defend...ex)
- Abilities have certain bonuses tied to them, if you drop an Ability you lose its benefit instantly. (so if you were a melee char and u dropped all your melee training..u'd lose HP and Strength for ex..)
So what do u think?
www.enchantedrealmsllc.com
(unannouced RPG/RTS system)
Features it will have (any suggestions)
- Plugin into TGE/RTS/TGEA/TGB/WebSite game..etc.
- Python CodeBase / Modular plus connect to TorqueScript/engines..
- Backend only (engines handle graphics, etc..)
- Client/Server friendly and will used Twisted Networking or torquenet lib
- Database backend/persistance locally or over the network
- Account Management - Player and Players characters
- Character System - Race, Attribute, Ability only based(see below) - No Classes, or proffessions
- Item System - Category, Types, uses etc. (items, weapons, armor) - handle slotted, mods to weaps, armor
- Level/Mission system - support mobs spawning, NPC AI, some auto generation of dynamic objects.. resources..etc
- World system - handle character interaction within a world map special travel in between lvls (strategic only)
- Game Spec - sort of a handler for the worlds events, player intro, storyline, and end objectives.
- Battle System and Level Interaction
- World Creator - editor for chars, items, lvls, world, game spec -> for faster creation of a game
All wrapped up into a Plug N Play Kit to each platform
Ok I think thats most of it, I think it should be a good backend for a game RPG/RTS type system.
I want it to be easy to use and generalized to RPG/RTS type games. Though a lot of common work will be done for users.
-----
Plus heres some note to chew on:
Characters strictly based on Race and Abilities, this defines who the player is and what they can do.. No classes or professions (to keep as open to the character as possible and to allow the player to change as desired without restarting a new character every time like WOW...etc).
- Players can choose any Ability available for their race (melee, heal, range, ..etc. ) but have a max amount at one time (ie 10).
- They Receive a Title based on three highest used abilities. Healing = healer, melee = warrior, defend = Protector, etc..
- Users will custom define their Characters Growth, Races, Abilities, Items, and config the Battle System...etc. using the World Creator which will tie into the engines.. Though they will still need 3D content, the backend will help a lot.. with a ready to use battle system, server backend...etc Systems..
- There is a Lvl for the race and Every ability has its own Lvl...so Exp always goes to your Race, and some goes to your ability as u use it.
Interaction in a lvl or battle
- Player Actions can happen once every 2 seconds (setup in your quickpicks) when used unless a cooldown is req.
- Actions can be chained..so ex: a sequence of attacks may take place (auto- hit, heal, defend...ex)
- Abilities have certain bonuses tied to them, if you drop an Ability you lose its benefit instantly. (so if you were a melee char and u dropped all your melee training..u'd lose HP and Strength for ex..)
So what do u think?
www.enchantedrealmsllc.com