Game Development Community

Can't export reflection maps

by Cory Anderson · in Artist Corner · 08/07/2007 (11:11 pm) · 5 replies

I don't think this is an exporter problem, I think its a me problem ;)

I am unsure of how to set up my model to export with a reflection map. I have exported it with a UV map for the color, and it works fine. But as soon as I add a reflection texture with a grayscale reflection map, I get a console error.

I am using 512x512 for both the texture map and the reflection map.

How would I set it up to export correctly?

#1
08/08/2007 (12:22 am)
I didn't think Torque supported reflection maps on a per-object basis. I'm assuming you're referring to an environment map, in which case this has to be specified within the DML file of the skybox, the 7th texture listing is the environment map.
#2
08/08/2007 (5:31 am)
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#3
08/08/2007 (5:49 am)
Crap, I totally misread your post, sorry. Joseph is on the money, use the alpha channel of the diffuse to control reflection.
#4
08/08/2007 (8:02 am)
So I can adjust the alpha channel of my main texture, but none of the other parts of the texture matter as far as reflection, only the upper-left pixel? Just making sure I understand correctly.

In TSE is it any different?
#5
08/08/2007 (11:26 am)
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