Can't export reflection maps
by Cory Anderson · in Artist Corner · 08/07/2007 (11:11 pm) · 5 replies
I don't think this is an exporter problem, I think its a me problem ;)
I am unsure of how to set up my model to export with a reflection map. I have exported it with a UV map for the color, and it works fine. But as soon as I add a reflection texture with a grayscale reflection map, I get a console error.
I am using 512x512 for both the texture map and the reflection map.
How would I set it up to export correctly?
I am unsure of how to set up my model to export with a reflection map. I have exported it with a UV map for the color, and it works fine. But as soon as I add a reflection texture with a grayscale reflection map, I get a console error.
I am using 512x512 for both the texture map and the reflection map.
How would I set it up to export correctly?
#2
08/08/2007 (5:31 am)
...
#3
08/08/2007 (5:49 am)
Crap, I totally misread your post, sorry. Joseph is on the money, use the alpha channel of the diffuse to control reflection.
#4
In TSE is it any different?
08/08/2007 (8:02 am)
So I can adjust the alpha channel of my main texture, but none of the other parts of the texture matter as far as reflection, only the upper-left pixel? Just making sure I understand correctly.In TSE is it any different?
#5
08/08/2007 (11:26 am)
...
Torque Owner Tim Heldna